#include "NTPipeVisibilityServer.h" #include "Entity.h" #include "Character.h" void NTPipeVisibilityServer::OnQuickBuildComplete(Entity* self, Entity* target) { const auto flag = self->GetVar(u"flag"); if (flag == 0) return; auto* character = target->GetCharacter(); if (!character) return; character->SetPlayerFlag(flag, true); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PipeBuilt"); }