#ifndef HATCHLINGPETS_H #define HATCHLINGPETS_H #include "CppScripts.h" #include "NiPoint3.h" class HatchlingPets : public CppScripts::Script { void OnStartup(Entity* self) override; void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override; void OnTimerDone(Entity* self, std::string timerName) override; void Wander(Entity& self, Entity& player); }; #endif //!HATCHLINGPETS_H