#pragma once // Custom Classes #include "CDTable.h" struct CDRarityTable { unsigned int id; float randmax; unsigned int rarity; unsigned int RarityTableIndex; friend bool operator> (const CDRarityTable& c1, const CDRarityTable& c2) { return c1.rarity > c2.rarity; } friend bool operator>= (const CDRarityTable& c1, const CDRarityTable& c2) { return c1.rarity >= c2.rarity; } friend bool operator< (const CDRarityTable& c1, const CDRarityTable& c2) { return c1.rarity < c2.rarity; } friend bool operator<= (const CDRarityTable& c1, const CDRarityTable& c2) { return c1.rarity <= c2.rarity; } }; class CDRarityTableTable : public CDTable<CDRarityTableTable> { private: std::vector<CDRarityTable> entries; public: CDRarityTableTable(); // Queries the table with a custom "where" clause std::vector<CDRarityTable> Query(std::function<bool(CDRarityTable)> predicate); const std::vector<CDRarityTable>& GetEntries() const; };