#pragma once // Custom Classes #include "CDTable.h" /*! \file CDInventoryComponentTable.hpp \brief Contains data for the InventoryComponent table */ //! ItemComponent Struct struct CDInventoryComponent { unsigned int id; //!< The component ID for this object unsigned int itemid; //!< The LOT of the object unsigned int count; //!< The count of the items the object has bool equip; //!< Whether or not to equip the item }; //! ItemComponent table class CDInventoryComponentTable : public CDTable { private: std::vector entries; public: //! Constructor CDInventoryComponentTable(void); //! Destructor ~CDInventoryComponentTable(void); //! Returns the table's name /*! \return The table name */ std::string GetName(void) const override; //! Queries the table with a custom "where" clause /*! \param predicate The predicate */ std::vector Query(std::function predicate); //! Gets all the entries in the table /*! \return The entries */ std::vector GetEntries(void) const; };