#pragma once #include "CppScripts.h" class NtBeamImaginationCollectors : public CppScripts::Script { public: void OnStartup(Entity* self) override; int32_t GetRandomNum(); void OnTimerDone(Entity* self, std::string timerName) override; private: int32_t m_LastRandom = 0; int32_t m_RandMin = 5; int32_t m_RandMax = 15; std::u16string m_FxName = u"beam_collect"; };