#pragma once #include "CppScripts.h" class AmSkullkinDrill : public CppScripts::Script { public: void OnStartup(Entity* self) override; Entity* GetStandObj(Entity* self); void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override; void TriggerDrill(Entity* self); void OnWaypointReached(Entity* self, uint32_t waypointIndex) override; void OnUse(Entity* self, Entity* user) override; void FreezePlayer(Entity* self, Entity* player, bool bFreeze); void OnArrived(Entity* self, uint32_t waypointIndex); void PlayCinematic(Entity* self); void PlayAnim(Entity* self, Entity* player, const std::string& animName); void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override; void OnTimerDone(Entity* self, std::string timerName) override; private: std::vector m_MissionsToUpdate = {972, 1305, 1308}; };