#include "Component.h"


Component::Component(Entity* parent) 
{
    m_Parent = parent;
}

Component::~Component() 
{
    
}

Entity* Component::GetParent() const
{
    return m_Parent;
}

void Component::Update(float deltaTime) 
{
    
}

void Component::OnUse(Entity* originator) 
{
    
}

void Component::UpdateXml(tinyxml2::XMLDocument* doc) 
{
    
}

void Component::LoadFromXml(tinyxml2::XMLDocument *doc) {

}