#pragma once #include "CppScripts.h" #include "FvRacePillarServer.h" class FvRacePillarABCServer : public FvRacePillarServer { void OnCollisionPhantom(Entity* self, Entity* target) override; void OnTimerDone(Entity* self, std::string timerName) override; private: const LOT m_PillarA = 11946; const LOT m_PillarB = 11947; const LOT m_PillarC = 11948; const LOT m_Dragon = 11898; };