#pragma once #include "CppScripts.h" #include #include class FvRaceDragon : public CppScripts::Script { public: FvRaceDragon(const std::string_view lapAnimName, const int32_t lap) : m_LapAnimName(lapAnimName), m_Lap(lap) {} private: void OnCollisionPhantom(Entity* self, Entity* target) override; const std::string m_LapAnimName; const int32_t m_Lap; const LOT m_Dragon = 11898; };