#include "RemoveRentalGear.h" #include "InventoryComponent.h" #include "Item.h" #include "eMissionState.h" #include "Character.h" #include "eReplicaComponentType.h" #include "ePlayerFlag.h" /* -------------------------------------------------------------- --Removes the rental gear from the player on mission turn in -- --created mrb ... 5 / 25 / 11 --updated abeechler 6 / 27 / 11 ... Add session flag resetting for set equips --ported Max 21/07/2020 -------------------------------------------------------------- --add missionID configData to the object in HF to remove this --gear what the specified mission is completed -------------------------------------------------------------- */ void RemoveRentalGear::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { if (missionID != defaultMission && missionID != 313) return; if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) { auto inv = static_cast(target->GetComponent(eReplicaComponentType::INVENTORY)); if (!inv) return; //remove the inventory items for (int item : gearSets) { auto* id = inv->FindItemByLot(item); if (id) { inv->UnEquipItem(id); inv->RemoveItem(id->GetLot(), id->GetCount()); } } //reset the equipment flag auto character = target->GetCharacter(); if (character) character->SetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR, false); } }