#ifndef GAMEMESSAGES_H #define GAMEMESSAGES_H #include "dCommonVars.h" #include #include #include #include "eMovementPlatformState.h" #include "NiPoint3.h" #include "eEndBehavior.h" #include "eCyclingMode.h" #include "eLootSourceType.h" #include "Brick.h" class AMFBaseValue; class Entity; class Item; class NiQuaternion; class User; class Leaderboard; class PropertySelectQueryProperty; class TradeItem; enum class eAnimationFlags : uint32_t; enum class eUnequippableActiveType; enum eInventoryType : uint32_t; enum class eGameMasterLevel : uint8_t; enum class eMatchUpdate : int32_t; enum class eKillType : uint32_t; enum class eObjectWorldState : uint32_t; enum class eTerminateType : uint32_t; enum class eControlScheme : uint32_t; enum class eStateChangeType : uint32_t; enum class ePetAbilityType : uint32_t; enum class ePetTamingNotifyType : uint32_t; enum class eUseItemResponse : uint32_t; enum class eQuickBuildFailReason : uint32_t; enum class eQuickBuildState : uint32_t; enum class BehaviorSlot : int32_t; enum class eVendorTransactionResult : uint32_t; namespace GameMessages { class PropertyDataMessage; void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender); void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false); void SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority = 0.0f, float fScale = 1.0f); void SendPlayerReady(Entity* entity, const SystemAddress& sysAddr); void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress); void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer); void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector); // https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive); void SendStartArrangingWithItem( Entity* entity, const SystemAddress& sysAddr, bool bFirstTime = true, const LWOOBJID& buildAreaID = LWOOBJID_EMPTY, NiPoint3 buildStartPOS = NiPoint3Constant::ZERO, int sourceBAG = 0, const LWOOBJID& sourceID = LWOOBJID_EMPTY, LOT sourceLOT = 0, int sourceTYPE = 8, const LWOOBJID& targetID = 0, LOT targetLOT = 0, NiPoint3 targetPOS = NiPoint3Constant::ZERO, int targetTYPE = 0 ); void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr, bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = eCyclingMode::ALLOW_CYCLE_TEAMMATES); void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID); void SendStartPathing(Entity* entity); void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false, int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1, eMovementPlatformState movementState = eMovementPlatformState::Moving); void SendResetMissions(Entity* entity, const SystemAddress& sysAddr, const int32_t missionid = -1); void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr); void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr); void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level); void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level); void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::NONE); void SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr); void SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr); void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID); void SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards); void SendNotifyMissionTask(Entity* entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector updates); void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards); void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType); void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFBaseValue& args); // Specify sysAddr if you need to send a flash message to a client who you dont know the objectID of. void SendUIMessageServerToSingleClient(const std::string& message, AMFBaseValue& args, const SystemAddress& sysAddr); void SendUIMessageServerToAllClients(const std::string& message, AMFBaseValue& args); void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius); void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true); void SendPlayFXEffect(const LWOOBJID& entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary = LWOOBJID_EMPTY, float priority = 1, float scale = 1, bool serialize = true); void SendStopFXEffect(Entity* entity, bool killImmediate, std::string name); void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText); void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType); void SendQuickBuildNotifyState(Entity* entity, eQuickBuildState prevState, eQuickBuildState state, const LWOOBJID& playerID); void SendEnableQuickBuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID); void AddActivityOwner(Entity* entity, LWOOBJID& ownerID); void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator); void SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot); void SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime); void SendSetInventorySize(Entity* entity, int invType, int size); void SendSetGravityScale(const LWOOBJID& target, const float effectScale, const SystemAddress& sysAddr); void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID); void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1); void SendResurrect(Entity* entity); void SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result = false); void SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result = false); void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data); void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3Constant::ZERO, int count = 1); void SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme); void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation); void SendAddSkill(Entity* entity, TSkillID skillID, BehaviorSlot slotID); void SendRemoveSkill(Entity* entity, TSkillID skillID); void SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& buildAreaID); void SendModularBuildEnd(Entity* entity); void SendVendorOpenWindow(Entity* entity, const SystemAddress& sysAddr); void SendVendorStatusUpdate(Entity* entity, const SystemAddress& sysAddr, bool bUpdateOnly = false); void SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr, eVendorTransactionResult result); void SendRemoveItemFromInventory(Entity* entity, const SystemAddress& sysAddr, LWOOBJID iObjID, LOT templateID, int inventoryType, uint32_t stackCount, uint32_t stackRemaining); void SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID item); void SendUseItemResult(Entity* entity, LOT templateID, bool useItemResult); void SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID); void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response); void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type); void HandleUnUseModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID); // https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html void SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore); /** * Sends a message to an Entity to smash itself, but not delete or destroy itself from the world * * @param entity The Entity that will smash itself into bricks * @param force The force the Entity will be smashed with * @param ghostOpacity The ghosting opacity of the smashed Entity * @param killerID The Entity that invoked the smash, if none exists, this should be LWOOBJID_EMPTY * @param ignoreObjectVisibility Whether or not to ignore the objects visibility */ void SendSmash(Entity* entity, float force, float ghostOpacity, LWOOBJID killerID, bool ignoreObjectVisibility = false); /** * Sends a message to an Entity to UnSmash itself (aka rebuild itself over a duration) * * @param entity The Entity that will UnSmash itself * @param builderID The Entity that invoked the build (LWOOBJID_EMPTY if none exists or invoked the rebuild) * @param duration The duration for the Entity to rebuild over. 3 seconds by default */ void SendUnSmash(Entity* entity, LWOOBJID builderID = LWOOBJID_EMPTY, float duration = 3.0f); /** * @brief This GameMessage is the one that handles all of the property behavior incoming messages from the client. * * The GameMessage struct can be located here https://lcdruniverse.org/lu_packets/lu_packets/world/gm/server/struct.ControlBehaviors.html * For information on the AMF3 format can be found here https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf * For any questions regarding AMF3 you can contact EmosewaMC on GitHub * * @param inStream The incoming data sent from the client * @param entity The Entity that sent the message * @param sysAddr The SystemAddress that sent the message */ void HandleControlBehaviors(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); // Rails stuff void SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForward, std::u16string pathName, uint32_t pathStart, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, int32_t railActivatorComponentID = -1, LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY); void SendStartRailMovement(const LWOOBJID& objectID, std::u16string pathName, std::u16string startSound, std::u16string loopSound, std::u16string stopSound, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, uint32_t pathStart = 0, bool goForward = true, bool damageImmune = true, bool noAggro = true, bool notifyActor = false, bool showNameBillboard = true, bool cameraLocked = true, bool collisionEnabled = true, bool useDB = true, int32_t railComponentID = -1, LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY); void HandleClientRailMovementReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleCancelRailMovement(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePlayerRailArrivedNotification(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendNotifyClientObject(const LWOOBJID& objectID, std::u16string name, int param1 = 0, int param2 = 0, const LWOOBJID& paramObj = LWOOBJID_EMPTY, std::string paramStr = "", const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); void SendNotifyClientZoneObject(const LWOOBJID& objectID, const std::u16string& name, int param1, int param2, const LWOOBJID& paramObj, const std::string& paramStr, const SystemAddress& sysAddr); void SendNotifyClientFailedPrecondition(LWOOBJID objectId, const SystemAddress& sysAddr, const std::u16string& failedReason, int preconditionID); // The success or failure response sent back to the client will preserve the same value for localID. void SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& localID, unsigned char* buffer, uint32_t bufferSize, const SystemAddress& sysAddr); void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration, bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true, bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false, bool cancelOnUnequip = false, bool cancelOnZone = false, bool addedByTeammate = false, bool applyOnTeammates = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr); void SendSetName(LWOOBJID objectID, std::u16string name, const SystemAddress& sysAddr); // Property messages void SendOpenPropertyVendor(LWOOBJID objectId, const SystemAddress& sysAddr); void SendOpenPropertyManagment(LWOOBJID objectId, const SystemAddress& sysAddr); void SendDownloadPropertyData(LWOOBJID objectId, const PropertyDataMessage& data, const SystemAddress& sysAddr); /** * @brief Send an updated item id to the client when they load a blueprint in brick build mode * * @param sysAddr SystemAddress to respond to * @param oldItemId The item ID that was requested to be loaded * @param newItemId The new item ID of the loaded item * */ void SendBlueprintLoadItemResponse(const SystemAddress& sysAddr, bool success, LWOOBJID oldItemId, LWOOBJID newItemId); void SendPropertyRentalResponse(LWOOBJID objectId, LWOCLONEID cloneId, uint32_t code, LWOOBJID propertyId, int64_t rentDue, const SystemAddress& sysAddr); void SendLockNodeRotation(Entity* entity, std::string nodeName); void SendSetBuildModeConfirmed(LWOOBJID objectId, const SystemAddress& sysAddr, bool start, bool warnVisitors, bool modePaused, int32_t modeValue, LWOOBJID playerId, NiPoint3 startPos = NiPoint3Constant::ZERO); void SendGetModelsOnProperty(LWOOBJID objectId, std::map models, const SystemAddress& sysAddr); void SendZonePropertyModelEquipped(LWOOBJID objectId, LWOOBJID playerId, LWOOBJID propertyId, const SystemAddress& sysAddr); void SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress& sysAddr, NiPoint3 position, LWOOBJID plaque, int32_t response, NiQuaternion rotation); void SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, int modelCount, LWOOBJID model); void SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, LWOOBJID inventoryItem, int itemTotal); void HandleSetPropertyAccess(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleQueryPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleSetBuildMode(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleStartBuildingWithItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePropertyEditorBegin(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePropertyEditorEnd(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePropertyContentsFromClient(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePropertyModelEquipped(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePlacePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleUpdatePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleDeletePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleBBBLoadItemRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePropertyEntranceSync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleEnterProperty(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleSetConsumableItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr, bool allowGhostUpdates = true, bool bCloseMultiInteract = true, bool bSendServerNotify = false, bool bUseControlledObjectForAudioListener = false, eEndBehavior endBehavior = eEndBehavior::RETURN, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false, bool lockPlayer = true, bool result = false, bool skipIfSamePath = false, float startTimeAdvance = 0); void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, float leadOut = -1.0f, bool leavePlayerLocked = false); void HandleCinematicUpdate(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendSetStunned(LWOOBJID objectId, eStateChangeType stateChangeType, const SystemAddress& sysAddr, LWOOBJID originator = LWOOBJID_EMPTY, bool bCantAttack = false, bool bCantEquip = false, bool bCantInteract = false, bool bCantJump = false, bool bCantMove = false, bool bCantTurn = false, bool bCantUseItem = false, bool bDontTerminateInteract = false, bool bIgnoreImmunity = true, bool bCantAttackOutChangeWasApplied = false, bool bCantEquipOutChangeWasApplied = false, bool bCantInteractOutChangeWasApplied = false, bool bCantJumpOutChangeWasApplied = false, bool bCantMoveOutChangeWasApplied = false, bool bCantTurnOutChangeWasApplied = false, bool bCantUseItemOutChangeWasApplied = false); void SendSetStunImmunity( LWOOBJID target, eStateChangeType state, const SystemAddress& sysAddr, LWOOBJID originator = LWOOBJID_EMPTY, bool bImmuneToStunAttack = false, bool bImmuneToStunEquip = false, bool bImmuneToStunInteract = false, bool bImmuneToStunJump = false, bool bImmuneToStunMove = false, bool bImmuneToStunTurn = false, bool bImmuneToStunUseItem = false ); void SendSetStatusImmunity( LWOOBJID objectId, eStateChangeType state, const SystemAddress& sysAddr, bool bImmuneToBasicAttack = false, bool bImmuneToDamageOverTime = false, bool bImmuneToKnockback = false, bool bImmuneToInterrupt = false, bool bImmuneToSpeed = false, bool bImmuneToImaginationGain = false, bool bImmuneToImaginationLoss = false, bool bImmuneToQuickbuildInterrupt = false, bool bImmuneToPullToPoint = false ); void SendOrientToAngle(LWOOBJID objectId, bool bRelativeToCurrent, float fAngle, const SystemAddress& sysAddr); void SendAddRunSpeedModifier(LWOOBJID objectId, LWOOBJID caster, uint32_t modifier, const SystemAddress& sysAddr); void SendRemoveRunSpeedModifier(LWOOBJID objectId, uint32_t modifier, const SystemAddress& sysAddr); void SendPropertyEntranceBegin(LWOOBJID objectId, const SystemAddress& sysAddr); void SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, bool thereAreMore, int32_t cloneId, bool hasFeaturedProperty, bool wasFriends, const std::vector& entries, const SystemAddress& sysAddr); void SendNotifyObject(LWOOBJID objectId, LWOOBJID objIDSender, std::u16string name, const SystemAddress& sysAddr, int param1 = 0, int param2 = 0); void HandleVerifyAck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendTeamPickupItem(LWOOBJID objectId, LWOOBJID lootID, LWOOBJID lootOwnerID, const SystemAddress& sysAddr); //Trading: void SendServerTradeInvite(LWOOBJID objectId, bool bNeedInvitePopUp, LWOOBJID i64Requestor, std::u16string wsName, const SystemAddress& sysAddr); void SendServerTradeInitialReply(LWOOBJID objectId, LWOOBJID i64Invitee, int32_t resultType, std::u16string wsName, const SystemAddress& sysAddr); void SendServerTradeFinalReply(LWOOBJID objectId, bool bResult, LWOOBJID i64Invitee, std::u16string wsName, const SystemAddress& sysAddr); void SendServerTradeAccept(LWOOBJID objectId, bool bFirst, const SystemAddress& sysAddr); void SendServerTradeCancel(LWOOBJID objectId, const SystemAddress& sysAddr); void SendServerTradeUpdate(LWOOBJID objectId, uint64_t coins, const std::vector& items, const SystemAddress& sysAddr); void HandleClientTradeRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleClientTradeCancel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleClientTradeAccept(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleClientTradeUpdate(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); //Pets: void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr); void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const std::vector& bricks, const SystemAddress& sysAddr); void SendNotifyTamingModelLoadedOnServer(LWOOBJID objectId, const SystemAddress& sysAddr); void SendPetTamingTryBuildResult(LWOOBJID objectId, bool bSuccess, int32_t iNumCorrect, const SystemAddress& sysAddr); void SendPetResponse(LWOOBJID objectId, LWOOBJID objIDPet, int32_t iPetCommandType, int32_t iResponse, int32_t iTypeID, const SystemAddress& sysAddr); void SendAddPetToPlayer(LWOOBJID objectId, int32_t iElementalType, std::u16string name, LWOOBJID petDBID, LOT petLOT, const SystemAddress& sysAddr); void SendRegisterPetID(LWOOBJID objectId, LWOOBJID objID, const SystemAddress& sysAddr); void SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, const SystemAddress& sysAddr); void SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, eUnequippableActiveType iType, LWOOBJID itemID, const SystemAddress& sysAddr); void SendClientExitTamingMinigame(LWOOBJID objectId, bool bVoluntaryExit, const SystemAddress& sysAddr); void SendShowPetActionButton(const LWOOBJID objectId, const ePetAbilityType petAbility, const bool bShow, const SystemAddress& sysAddr); void SendPlayEmote(LWOOBJID objectId, int32_t emoteID, LWOOBJID target, const SystemAddress& sysAddr); void SendBouncerActiveStatus(LWOOBJID objectId, bool bActive, const SystemAddress& sysAddr); void SendSetPetName(LWOOBJID objectId, std::u16string name, LWOOBJID petDBID, const SystemAddress& sysAddr); void SendSetPetNameModerated(LWOOBJID objectId, LWOOBJID petDBID, int32_t nModerationStatus, const SystemAddress& sysAddr); void SendPetNameChanged(LWOOBJID objectId, int32_t moderationStatus, std::u16string name, std::u16string ownerName, const SystemAddress& sysAddr); void HandleClientExitTamingMinigame(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleStartServerPetMinigameTimer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePetTamingTryBuild(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleNotifyTamingBuildSuccess(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleRequestSetPetName(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleCommandPet(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleDespawnPet(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleMessageBoxResponse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleChoiceBoxRespond(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendDisplayZoneSummary(LWOOBJID objectId, const SystemAddress& sysAddr, bool isPropertyMap = false, bool isZoneStart = false, LWOOBJID sender = LWOOBJID_EMPTY); //UI: void SendNotifyNotEnoughInvSpace(LWOOBJID objectId, uint32_t freeSlotsNeeded, eInventoryType inventoryType, const SystemAddress& sysAddr); void SendDisplayMessageBox(LWOOBJID objectId, bool bShow, LWOOBJID callbackClient, const std::u16string& identifier, int32_t imageID, const std::u16string& text, const std::u16string& userData, const SystemAddress& sysAddr); void SendDisplayChatBubble(LWOOBJID objectId, const std::u16string& text, const SystemAddress& sysAddr); /** * @brief * * @param objectId ID of the entity to set idle flags * @param FlagsOn Flag to turn on * @param FlagsOff Flag to turn off */ void SendChangeIdleFlags(LWOOBJID objectId, eAnimationFlags FlagsOn, eAnimationFlags FlagsOff, const SystemAddress& sysAddr); // Mounts /** * @brief Set the Inventory LWOOBJID of the mount * * @param entity The entity that is mounting * @param sysAddr the system address to send game message responses to * @param objectID LWOOBJID of the item in inventory that is being used */ void SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr); /** * @brief Handle client dismounting mount * * @param inStream Raknet BitStream of incoming data * @param entity The Entity that is dismounting * @param sysAddr the system address to send game message responses to */ void HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); /** * @brief Handle acknowledging that the client possessed something * * @param inStream Raknet BitStream of incoming data * @param entity The Entity that is possessing * @param sysAddr the system address to send game message responses to */ void HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); /** * @brief A request from a client to get the hot properties that would appear on the news feed * This incoming message has NO DATA and is simply a request that expects to send a reply to the sender. * * @param inStream packet of data * @param entity The Entity that sent the request * @param sysAddr The SystemAddress of the Entity that sent the request */ void HandleGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); /** * @brief A request from a client to get the hot properties that would appear on the news feed * The struct of data to send is as follows * * [u32] - Number of properties * [objid] - property id * [objid] - property owner id * [wstring] - property owner name * [u64] - total reputation * [i32] - property template id * [wstring] - property name * [wstring] - property description * [float] - performance cost * [timestamp] - time last published * [cloneid] - clone id * * @param inStream packet of data * @param entity The Entity that sent the request * @param sysAddr The SystemAddress of the Entity that sent the request */ void SendGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); //Racing: void HandleModuleAssemblyQueryData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleModularAssemblyNIFCompleted(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleVehicleSetWheelLockState(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleRacingClientReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleVehicleNotifyServerRemovePassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleRacingPlayerInfoResetFinished(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleVehicleNotifyHitImaginationServer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID assemblyID, const std::u16string& data, const SystemAddress& sysAddr); void SendNotifyVehicleOfRacingObject(LWOOBJID objectId, LWOOBJID racingObjectID, const SystemAddress& sysAddr); void SendRacingPlayerLoaded(LWOOBJID objectId, LWOOBJID playerID, LWOOBJID vehicleID, const SystemAddress& sysAddr); void SendVehicleUnlockInput(LWOOBJID objectId, bool bLockWheels, const SystemAddress& sysAddr); void SendVehicleSetWheelLockState(LWOOBJID objectId, bool bExtraFriction, bool bLocked, const SystemAddress& sysAddr); void SendRacingSetPlayerResetInfo(LWOOBJID objectId, int32_t currentLap, uint32_t furthestResetPlane, LWOOBJID playerID, NiPoint3 respawnPos, uint32_t upcomingPlane, const SystemAddress& sysAddr); void SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID playerID, const SystemAddress& sysAddr); void SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr); void SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr); void SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr); void SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr); void SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr); void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID); void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse); // SG: void SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr, float cameraFOV, float cooldown, float minDistance, NiPoint3 muzzlePosOffset, NiPoint3 playerPosOffset, float projectileVelocity, float timeLimit, bool bUseLeaderboards ); void HandleUpdatePropertyPerformanceCost(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const SystemAddress& sysAddr, float addTime, int32_t score, LWOOBJID target, NiPoint3 targetPos ); void HandleUpdateShootingGalleryRotation(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr); // Leaderboards void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); void HandleActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID, const SystemAddress& sysAddr, const int32_t& gameID = 0, const int32_t& queryType = 1, const int32_t& resultsEnd = 10, const int32_t& resultsStart = 0, bool weekly = false); void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity); void SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr); void SendVehicleRemovePassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr); void SendVehicleNotifyFinishedRace(LWOOBJID objectId, const SystemAddress& sysAddr); //NT: void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr); //Handlers: void HandleToggleGhostReferenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleSetGhostReferencePosition(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId); void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId); void HandleBuyFromVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleSellToVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleBuybackFromVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleParseChatMessage(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleToggleGhostReffrenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleSetGhostReffrenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleFireEventServerSide(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleRequestPlatformResync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleQuickBuildCancel(RakNet::BitStream& inStream, Entity* entity); void HandleRequestUse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePlayEmote(RakNet::BitStream& inStream, Entity* entity); void HandleModularBuildConvertModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleSetFlag(RakNet::BitStream& inStream, Entity* entity); void HandleRespondToMission(RakNet::BitStream& inStream, Entity* entity); void HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity); void HandleRequestLinkedMission(RakNet::BitStream& inStream, Entity* entity); void HandleHasBeenCollected(RakNet::BitStream& inStream, Entity* entity); void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream& inStream, Entity* entity); void HandlePickupCurrency(RakNet::BitStream& inStream, Entity* entity); void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity); void HandleEquipItem(RakNet::BitStream& inStream, Entity* entity); void HandleUnequipItem(RakNet::BitStream& inStream, Entity* entity); void HandleRemoveItemFromInventory(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleMoveItemInInventory(RakNet::BitStream& inStream, Entity* entity); void HandleMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleBuildModeSet(RakNet::BitStream& inStream, Entity* entity); void HandleModularBuildFinish(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleDoneArrangingWithItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleModularBuildMoveAndEquip(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandlePickupItem(RakNet::BitStream& inStream, Entity* entity); void HandleResurrect(RakNet::BitStream& inStream, Entity* entity); void HandleModifyPlayerZoneStatistic(RakNet::BitStream& inStream, Entity* entity); void HandleUpdatePlayerStatistic(RakNet::BitStream& inStream, Entity* entity); void HandlePushEquippedItemsState(RakNet::BitStream& inStream, Entity* entity); void HandlePopEquippedItemsState(RakNet::BitStream& inStream, Entity* entity); void HandleClientItemConsumed(RakNet::BitStream& inStream, Entity* entity); void HandleUseNonEquipmentItem(RakNet::BitStream& inStream, Entity* entity); void HandleMatchRequest(RakNet::BitStream& inStream, Entity* entity); void HandleReportBug(RakNet::BitStream& inStream, Entity* entity); void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId); // bubble void HandleDeactivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity); void HandleActivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity); void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr); void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr); void HandleZoneSummaryDismissed(RakNet::BitStream& inStream, Entity* entity); void HandleRequestActivityExit(RakNet::BitStream& inStream, Entity* entity); // Donation vendor void HandleAddDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr); void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity); void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity); void SendSlashCommandFeedbackText(Entity* entity, std::u16string text); }; #endif // GAMEMESSAGES_H