#pragma once #ifndef __MISSIONSTATE__H__ #define __MISSIONSTATE__H__ /** * Represents the possible states a mission can be in */ enum class eMissionState : int { /** * The mission state is unknown */ UNKNOWN = -1, /** * The mission is yielding rewards */ REWARDING = 0, /** * The mission can be accepted */ AVAILABLE = 1, /** * The mission has been accepted but not yet completed */ ACTIVE = 2, /** * All the tasks for the mission have been completed and the entity can turn the mission in to complete it */ READY_TO_COMPLETE = 4, //!< The mission is ready to complete /** * The mission has been completed */ COMPLETE = 8, /** * The mission is available again and has been completed before. Used for daily missions. */ COMPLETE_AVAILABLE = 9, /** * The mission is active and has been completed before. Used for daily missions. */ COMPLETE_ACTIVE = 10, /** * The mission has been completed before and has now been completed again. Used for daily missions. */ COMPLETE_READY_TO_COMPLETE = 12 }; #endif //!__MISSIONSTATE__H__