#pragma once #include "CppScripts.h" #include "GameMessages.h" class CountdownDestroyAI : public CppScripts::Script { public: void OnStartup(Entity* self) override; void CountdownStartup(Entity& self); void OnHit(Entity* self, Entity* attacker) override; void OnTimerDone(Entity* self, std::string timerName) override; bool OnNotifyCombatAIStateChange(Entity& self, GameMessages::NotifyCombatAIStateChange& msg); };