#include "GrowingFlower.h"
#include "MissionComponent.h"

void GrowingFlower::OnSkillEventFired(Entity *self, Entity *target, const std::string &message) {
    if (!self->GetVar<bool>(u"blooming") && (message == "waterspray" || message == "shovelgrow")) {
        self->SetVar<bool>(u"blooming", true);
        self->SetNetworkVar(u"blooming", true);
        self->AddTimer("FlowerDie", GrowingFlower::aliveTime);

        const auto mission1 = self->GetVar<int32_t>(u"missionID");
        const auto mission2 = self->GetVar<int32_t>(u"missionID2");

        LootGenerator::Instance().DropActivityLoot(target, self, self->GetLOT(), 0);

        auto* missionComponent = target->GetComponent<MissionComponent>();
        if (missionComponent != nullptr) {
            for (const auto mission : achievementIDs)
                missionComponent->ForceProgressTaskType(mission, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);

            if (mission1 && missionComponent->GetMissionState(mission1) == MissionState::MISSION_STATE_ACTIVE)
                missionComponent->ForceProgressTaskType(mission1, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);

            if (mission2 && missionComponent->GetMissionState(mission2) == MissionState::MISSION_STATE_ACTIVE)
                missionComponent->ForceProgressTaskType(mission2, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
        }
    }
}

void GrowingFlower::OnTimerDone(Entity *self, std::string message) {
    if (message == "FlowerDie") {
        self->Smash();
    }
}

const std::vector<uint32_t> GrowingFlower::achievementIDs = { 143, 152, 153, 1409, 1507, 1544, 1581, 1845 };