#include "dpShapeSphere.h" #include "dpCollisionChecks.h" #include "Game.h" #include "Logger.h" #include dpShapeSphere::dpShapeSphere(dpEntity* parentEntity, float radius) : dpShapeBase(parentEntity), m_Radius(radius) { m_ShapeType = dpShapeType::Sphere; } dpShapeSphere::~dpShapeSphere() { } bool dpShapeSphere::IsColliding(dpShapeBase* other) { if (!other) return false; switch (other->GetShapeType()) { case dpShapeType::Sphere: return dpCollisionChecks::CheckSpheres(m_ParentEntity, other->GetParentEntity()); case dpShapeType::Box: return dpCollisionChecks::CheckSphereBox(m_ParentEntity, other->GetParentEntity()); default: LOG("No collision detection for: %i-to-%i collision!", static_cast(m_ShapeType), static_cast(other->GetShapeType())); } return false; }