set(DGAME_DCOMPONENTS_SOURCES "ActivityComponent.cpp" "BaseCombatAIComponent.cpp" "BouncerComponent.cpp" "BuffComponent.cpp" "BuildBorderComponent.cpp" "CharacterComponent.cpp" "CollectibleComponent.cpp" "Component.cpp" "ControllablePhysicsComponent.cpp" "DestroyableComponent.cpp" "DonationVendorComponent.cpp" "InventoryComponent.cpp" "ItemComponent.cpp" "LevelProgressionComponent.cpp" "LUPExhibitComponent.cpp" "MissionComponent.cpp" "MissionOfferComponent.cpp" "ModelComponent.cpp" "ModuleAssemblyComponent.cpp" "MovementAIComponent.cpp" "MovingPlatformComponent.cpp" "PetComponent.cpp" "PhantomPhysicsComponent.cpp" "PhysicsComponent.cpp" "PlayerForcedMovementComponent.cpp" "PossessableComponent.cpp" "PossessorComponent.cpp" "PropertyComponent.cpp" "PropertyEntranceComponent.cpp" "PropertyManagementComponent.cpp" "PropertyVendorComponent.cpp" "ProximityMonitorComponent.cpp" "RacingControlComponent.cpp" "RailActivatorComponent.cpp" "QuickBuildComponent.cpp" "RenderComponent.cpp" "RigidbodyPhantomPhysicsComponent.cpp" "MultiZoneEntranceComponent.cpp" "RocketLaunchpadControlComponent.cpp" "ShootingGalleryComponent.cpp" "SimplePhysicsComponent.cpp" "SkillComponent.cpp" "SoundTriggerComponent.cpp" "SwitchComponent.cpp" "TriggerComponent.cpp" "HavokVehiclePhysicsComponent.cpp" "VendorComponent.cpp" "MiniGameControlComponent.cpp" ) add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES}) target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h target_precompile_headers(dComponents REUSE_FROM dGameBase) target_link_libraries(dComponents PUBLIC dPhysics dDatabase INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)