#ifndef __RACINGCONTROLCOMPONENT__H__ #define __RACINGCONTROLCOMPONENT__H__ #include "ScriptedActivityComponent.h" #include "eReplicaComponentType.h" class Entity; class RacingControlComponent : public ScriptedActivityComponent { public: inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL; RacingControlComponent(Entity* parent, int32_t componentId); }; #endif //!__RACINGCONTROLCOMPONENT__H__