#include "NtDirtCloudServer.h"
#include "dZoneManager.h"
#include "MissionComponent.h"

std::map<std::string, std::vector<int32_t>> NtDirtCloudServer::m_Missions = 
{
    {"Dirt_Clouds_Sent", {1333,1253}},
    {"Dirt_Clouds_Assem", {1333,1276}},
    {"Dirt_Clouds_Para", {1333,1277}},
    {"Dirt_Clouds_Halls", {1333,1283}}
};

void NtDirtCloudServer::OnStartup(Entity* self) 
{
    self->SetVar(u"CloudOn", true);
}

void NtDirtCloudServer::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) 
{
    if (message != "soapspray")
    {
        return;
    }

    if (!self->GetVar<bool>(u"CloudOn"))
    {
        return;
    }

    const auto mySpawner = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));

    if (m_Missions.count(mySpawner) == 0)
    {
        return;
    }

    const auto& myMis = m_Missions[mySpawner];

    auto* missionComponent = caster->GetComponent<MissionComponent>();

    if (missionComponent == nullptr)
    {
        return;
    }

    for (const auto missionID : myMis)
    {
        missionComponent->ForceProgressTaskType(missionID, 1, 1);
    }
    
    self->SetVar(u"CloudOn", false);

    self->Smash(self->GetObjectID(), VIOLENT);
}