#include "NsJohnnyMissionServer.h" #include "MissionComponent.h" #include "eMissionState.h" void NsJohnnyMissionServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { if (missionID == 773 && missionState <= eMissionState::ACTIVE) { auto missionComponent = target->GetComponent(); if (missionComponent != nullptr) { missionComponent->AcceptMission(774); missionComponent->AcceptMission(775); missionComponent->AcceptMission(776); missionComponent->AcceptMission(777); } } }