#include "VeMissionConsole.h" #include "InventoryComponent.h" #include "Character.h" #include "GameMessages.h" #include "Loot.h" #include "eTerminateType.h" void VeMissionConsole::OnUse(Entity* self, Entity* user) { LootGenerator::Instance().DropActivityLoot(user, self, 12551); auto inventoryComponent = user->GetComponent(); if (inventoryComponent != nullptr) { inventoryComponent->AddItem(12547, 1, eLootSourceType::ACTIVITY); // Add the panel required for pickup } // The flag to set is 101 const auto flagNumber = self->GetVar(m_NumberVariable); const int32_t flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber)); auto* character = user->GetCharacter(); if (character != nullptr) { character->SetPlayerFlag(flag, true); } GameMessages::SendNotifyClientObject(self->GetObjectID(), u""); GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); }