#include "PetComponent.h" #include "GameMessages.h" #include "BrickDatabase.h" #include "CDClientDatabase.h" #include "ChatPackets.h" #include "EntityManager.h" #include "Character.h" #include "CharacterComponent.h" #include "InventoryComponent.h" #include "Item.h" #include "MissionComponent.h" #include "SwitchComponent.h" #include "DestroyableComponent.h" #include "dpWorld.h" #include "PetDigServer.h" #include "../dWorldServer/ObjectIDManager.h" #include "eUnequippableActiveType.h" #include "eTerminateType.h" #include "ePetTamingNotifyType.h" #include "eUseItemResponse.h" #include "ePlayerFlag.h" #include "Game.h" #include "dConfig.h" #include "dChatFilter.h" #include "Database.h" #include "EntityInfo.h" #include "eMissionTaskType.h" #include "RenderComponent.h" #include "eObjectBits.h" #include "eGameMasterLevel.h" std::unordered_map PetComponent::buildCache{}; std::unordered_map PetComponent::currentActivities{}; std::unordered_map PetComponent::activePets{}; /** * Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID * while the faction ones could be checked using their respective missions. */ std::map PetComponent::petFlags = { { 3050, 801 }, // Elephant { 3054, 803 }, // Cat { 3195, 806 }, // Triceratops { 3254, 807 }, // Terrier { 3261, 811 }, // Skunk { 3672, 813 }, // Bunny { 3994, 814 }, // Crocodile { 5635, 815 }, // Doberman { 5636, 816 }, // Buffalo { 5637, 818 }, // Robot Dog { 5639, 819 }, // Red Dragon { 5640, 820 }, // Tortoise { 5641, 821 }, // Green Dragon { 5643, 822 }, // Panda, see mission 786 { 5642, 823 }, // Mantis { 6720, 824 }, // Warthog { 3520, 825 }, // Lion, see mission 1318 { 7638, 826 }, // Goat { 7694, 827 }, // Crab { 12294, 829 }, // Reindeer { 12431, 830 }, // Stegosaurus, see mission 1386 { 12432, 831 }, // Saber cat, see mission 1389 { 12433, 832 }, // Gryphon, see mission 1392 { 12434, 833 }, // Alien, see mission 1188 // 834: unknown?, see mission 506, 688 { 16210, 836 }, // Ninjago Earth Dragon, see mission 1836 { 13067, 838 }, // Skeleton dragon }; PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(parent) { m_ComponentId = componentId; m_Interaction = LWOOBJID_EMPTY; m_Owner = LWOOBJID_EMPTY; m_ModerationStatus = 0; m_Tamer = LWOOBJID_EMPTY; m_ModelId = LWOOBJID_EMPTY; m_Timer = 0; m_TimerAway = 0; m_DatabaseId = LWOOBJID_EMPTY; m_Status = 67108866; // Tamable m_Ability = PetAbilityType::Invalid; m_StartPosition = NiPoint3::ZERO; m_MovementAI = nullptr; m_TresureTime = 0; m_Preconditions = nullptr; std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar(u"CheckPrecondition")); if (!checkPreconditions.empty()) { SetPreconditions(checkPreconditions); } // Get the imagination drain rate from the CDClient auto query = CDClientDatabase::CreatePreppedStmt("SELECT imaginationDrainRate FROM PetComponent WHERE id = ?;"); query.bind(1, static_cast(componentId)); auto result = query.execQuery(); // Should a result not exist for this pet default to 60 seconds. if (!result.eof() && !result.fieldIsNull(0)) { imaginationDrainRate = result.getFloatField(0, 60.0f); } else { imaginationDrainRate = 60.0f; } result.finalize(); } void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) { const bool tamed = m_Owner != LWOOBJID_EMPTY; outBitStream->Write1(); // Always serialize as dirty for now outBitStream->Write(static_cast(m_Status)); outBitStream->Write(static_cast(tamed ? m_Ability : PetAbilityType::Invalid)); // Something with the overhead icon? const bool interacting = m_Interaction != LWOOBJID_EMPTY; outBitStream->Write(interacting); if (interacting) { outBitStream->Write(m_Interaction); } outBitStream->Write(tamed); if (tamed) { outBitStream->Write(m_Owner); } if (bIsInitialUpdate) { outBitStream->Write(tamed); if (tamed) { outBitStream->Write(m_ModerationStatus); const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name); const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName); outBitStream->Write(static_cast(nameData.size())); for (const auto c : nameData) { outBitStream->Write(c); } outBitStream->Write(static_cast(ownerNameData.size())); for (const auto c : ownerNameData) { outBitStream->Write(c); } } } } void PetComponent::OnUse(Entity* originator) { if (m_Owner != LWOOBJID_EMPTY) { return; } if (m_Tamer != LWOOBJID_EMPTY) { auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer); if (tamer != nullptr) { return; } m_Tamer = LWOOBJID_EMPTY; } auto inventoryComponent = originator->GetComponent(); if (inventoryComponent == nullptr) { return; } if (m_Preconditions != nullptr && !m_Preconditions->Check(originator, true)) { return; } auto movementAIComponent = m_OwningEntity->GetComponent(); if (movementAIComponent != nullptr) { movementAIComponent->Stop(); } inventoryComponent->DespawnPet(); const auto& cached = buildCache.find(m_OwningEntity->GetLOT()); int32_t imaginationCost = 0; std::string buildFile; if (cached == buildCache.end()) { auto query = CDClientDatabase::CreatePreppedStmt( "SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;"); query.bind(1, (int)m_OwningEntity->GetLOT()); auto result = query.execQuery(); if (result.eof()) { ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet."); return; } if (result.fieldIsNull(0)) { result.finalize(); return; } buildFile = std::string(result.getStringField(0)); PetPuzzleData data; data.buildFile = buildFile; data.puzzleModelLot = result.getIntField(1); data.timeLimit = result.getFloatField(2); data.numValidPieces = result.getIntField(3); data.imaginationCost = result.getIntField(4); if (data.timeLimit <= 0) data.timeLimit = 60; imaginationCost = data.imaginationCost; buildCache[m_OwningEntity->GetLOT()] = data; result.finalize(); } else { buildFile = cached->second.buildFile; imaginationCost = cached->second.imaginationCost; } auto destroyableComponent = originator->GetComponent(); if (destroyableComponent == nullptr) { return; } auto imagination = destroyableComponent->GetImagination(); if (imagination < imaginationCost) { return; } auto& bricks = BrickDatabase::Instance()->GetBricks(buildFile); if (bricks.empty()) { ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet."); Game::logger->Log("PetComponent", "Couldn't find %s for minigame!", buildFile.c_str()); return; } auto petPosition = m_OwningEntity->GetPosition(); auto originatorPosition = originator->GetPosition(); m_OwningEntity->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition)); float interactionDistance = m_OwningEntity->GetVar(u"interaction_distance"); if (interactionDistance <= 0) { interactionDistance = 15; } auto position = originatorPosition; NiPoint3 forward = NiQuaternion::LookAt(m_OwningEntity->GetPosition(), originator->GetPosition()).GetForwardVector(); forward.y = 0; if (dpWorld::Instance().IsLoaded()) { NiPoint3 attempt = petPosition + forward * interactionDistance; float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt); while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) { const NiPoint3 forward = m_OwningEntity->GetRotation().GetForwardVector(); attempt = originatorPosition + forward * interactionDistance; y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(attempt); interactionDistance -= 0.5f; } position = attempt; } else { position = petPosition + forward * interactionDistance; } auto rotation = NiQuaternion::LookAt(position, petPosition); GameMessages::SendNotifyPetTamingMinigame( originator->GetObjectID(), m_OwningEntity->GetObjectID(), LWOOBJID_EMPTY, true, ePetTamingNotifyType::BEGIN, petPosition, position, rotation, UNASSIGNED_SYSTEM_ADDRESS ); GameMessages::SendNotifyPetTamingMinigame( m_OwningEntity->GetObjectID(), LWOOBJID_EMPTY, originator->GetObjectID(), true, ePetTamingNotifyType::BEGIN, petPosition, position, rotation, UNASSIGNED_SYSTEM_ADDRESS ); GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress()); m_Tamer = originator->GetObjectID(); SetStatus(5); currentActivities.insert_or_assign(m_Tamer, m_OwningEntity->GetObjectID()); // Notify the start of a pet taming minigame for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_OwningEntity)) { script->OnNotifyPetTamingMinigame(m_OwningEntity, originator, ePetTamingNotifyType::BEGIN); } } void PetComponent::Update(float deltaTime) { if (m_StartPosition == NiPoint3::ZERO) { m_StartPosition = m_OwningEntity->GetPosition(); } if (m_Owner == LWOOBJID_EMPTY) { if (m_Tamer != LWOOBJID_EMPTY) { if (m_Timer > 0) { m_Timer -= deltaTime; if (m_Timer <= 0) { m_Timer = 0; ClientFailTamingMinigame(); } } } else { if (m_Timer > 0) { m_Timer -= deltaTime; if (m_Timer <= 0) { Wander(); EntityManager::Instance()->SerializeEntity(m_OwningEntity); } } else { m_Timer = 5; } } return; } auto* owner = GetOwner(); if (owner == nullptr) { m_OwningEntity->Kill(); return; } if (m_MovementAI == nullptr) { m_MovementAI = m_OwningEntity->GetSharedComponent(); if (!m_MovementAI) return; } if (m_TresureTime > 0) { auto* tresure = EntityManager::Instance()->GetEntity(m_Interaction); if (tresure == nullptr) { m_TresureTime = 0; return; } m_TresureTime -= deltaTime; m_MovementAI->Stop(); if (m_TresureTime <= 0) { m_OwningEntity->SetOwnerOverride(m_Owner); tresure->Smash(m_OwningEntity->GetObjectID()); m_Interaction = LWOOBJID_EMPTY; m_TresureTime = 0; } return; } auto destination = owner->GetPosition(); NiPoint3 position = m_MovementAI->GetCurrentPosition(); float distanceToOwner = Vector3::DistanceSquared(position, destination); if (distanceToOwner > 50 * 50 || m_TimerAway > 5) { m_MovementAI->Warp(destination); m_Timer = 1; m_TimerAway = 0; return; } if (distanceToOwner > 15 * 15 || std::abs(destination.y - position.y) >= 3) { m_TimerAway += deltaTime; } else { m_TimerAway = 0; } if (m_Timer > 0) { m_Timer -= deltaTime; return; } SwitchComponent* closestSwitch = SwitchComponent::GetClosestSwitch(position); float haltDistance = 5; if (closestSwitch != nullptr) { if (!closestSwitch->GetActive()) { NiPoint3 switchPosition = closestSwitch->GetParentEntity()->GetPosition(); float distance = Vector3::DistanceSquared(position, switchPosition); if (distance < 3 * 3) { m_Interaction = closestSwitch->GetParentEntity()->GetObjectID(); closestSwitch->EntityEnter(m_OwningEntity); } else if (distance < 20 * 20) { haltDistance = 1; destination = switchPosition; } } } Entity* closestTresure = PetDigServer::GetClosestTresure(position); if (closestTresure != nullptr) { // Skeleton Dragon Pat special case for bone digging if (closestTresure->GetLOT() == 12192 && m_OwningEntity->GetLOT() != 13067) { goto skipTresure; } NiPoint3 tresurePosition = closestTresure->GetPosition(); float distance = Vector3::DistanceSquared(position, tresurePosition); if (distance < 3 * 3) { m_Interaction = closestTresure->GetObjectID(); Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, 202, true); m_TresureTime = 2; } else if (distance < 10 * 10) { haltDistance = 1; destination = tresurePosition; } } skipTresure: m_MovementAI->SetHaltDistance(haltDistance); m_MovementAI->SetSpeed(2.5f); m_MovementAI->SetDestination(destination); m_Timer = 1; } void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) { if (m_Tamer == LWOOBJID_EMPTY) return; auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer); if (tamer == nullptr) { m_Tamer = LWOOBJID_EMPTY; return; } const auto& cached = buildCache.find(m_OwningEntity->GetLOT()); if (cached == buildCache.end()) return; auto destroyableComponent = tamer->GetComponent(); if (destroyableComponent == nullptr) return; auto imagination = destroyableComponent->GetImagination(); imagination -= cached->second.imaginationCost; destroyableComponent->SetImagination(imagination); EntityManager::Instance()->SerializeEntity(tamer); if (clientFailed) { if (imagination < cached->second.imaginationCost) { ClientFailTamingMinigame(); } } else { m_Timer = 0; } if (numBricks == 0) return; GameMessages::SendPetTamingTryBuildResult(m_Tamer, !clientFailed, numBricks, tamer->GetSystemAddress()); } void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) { if (m_Tamer == LWOOBJID_EMPTY) return; auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer); if (tamer == nullptr) { m_Tamer = LWOOBJID_EMPTY; return; } const auto& cached = buildCache.find(m_OwningEntity->GetLOT()); if (cached == buildCache.end()) { return; } GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true); RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate"); EntityInfo info{}; info.lot = cached->second.puzzleModelLot; info.pos = position; info.rot = NiQuaternion::IDENTITY; info.spawnerID = tamer->GetObjectID(); auto* modelEntity = EntityManager::Instance()->CreateEntity(info); m_ModelId = modelEntity->GetObjectID(); EntityManager::Instance()->ConstructEntity(modelEntity); GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress()); GameMessages::SendPetResponse(m_Tamer, m_OwningEntity->GetObjectID(), 0, 10, 0, tamer->GetSystemAddress()); auto inventoryComponent = tamer->GetComponent(); if (inventoryComponent == nullptr) { return; } LWOOBJID petSubKey = ObjectIDManager::Instance()->GenerateRandomObjectID(); GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER); GeneralUtils::SetBit(petSubKey, eObjectBits::PERSISTENT); m_DatabaseId = petSubKey; std::string petName = tamer->GetCharacter()->GetName(); petName += "'s Pet"; GameMessages::SendAddPetToPlayer(m_Tamer, 0, GeneralUtils::UTF8ToUTF16(petName), petSubKey, m_OwningEntity->GetLOT(), tamer->GetSystemAddress()); GameMessages::SendRegisterPetID(m_Tamer, m_OwningEntity->GetObjectID(), tamer->GetSystemAddress()); GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress()); inventoryComponent->AddItem(m_OwningEntity->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey); auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS); if (item == nullptr) { return; } DatabasePet databasePet{}; databasePet.lot = m_OwningEntity->GetLOT(); databasePet.moderationState = 1; databasePet.name = petName; inventoryComponent->SetDatabasePet(petSubKey, databasePet); Activate(item, false, true); m_Timer = 0; GameMessages::SendNotifyPetTamingMinigame( m_Tamer, LWOOBJID_EMPTY, LWOOBJID_EMPTY, false, ePetTamingNotifyType::NAMINGPET, NiPoint3::ZERO, NiPoint3::ZERO, NiQuaternion::IDENTITY, UNASSIGNED_SYSTEM_ADDRESS ); // Triggers the catch a pet missions if (petFlags.find(m_OwningEntity->GetLOT()) != petFlags.end()) { tamer->GetCharacter()->SetPlayerFlag(petFlags.at(m_OwningEntity->GetLOT()), true); } auto missionComponent = tamer->GetComponent(); if (missionComponent != nullptr) { missionComponent->Progress(eMissionTaskType::PET_TAMING, m_OwningEntity->GetLOT()); } SetStatus(1); auto characterComponent = tamer->GetComponent(); if (characterComponent != nullptr) { characterComponent->UpdatePlayerStatistic(PetsTamed); } } void PetComponent::RequestSetPetName(std::u16string name) { if (m_Tamer == LWOOBJID_EMPTY) { if (m_Owner != LWOOBJID_EMPTY) { auto* owner = GetOwner(); m_ModerationStatus = 1; // Pending m_Name = ""; //Save our pet's new name to the db: SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name)); GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress()); GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress()); } return; } auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer); if (tamer == nullptr) { m_Tamer = LWOOBJID_EMPTY; return; } Game::logger->Log("PetComponent", "Got set pet name (%s)", GeneralUtils::UTF16ToWTF8(name).c_str()); auto inventoryComponent = tamer->GetComponent(); if (inventoryComponent == nullptr) { return; } m_ModerationStatus = 1; // Pending m_Name = ""; //Save our pet's new name to the db: SetPetNameForModeration(GeneralUtils::UTF16ToWTF8(name)); EntityManager::Instance()->SerializeEntity(m_OwningEntity); std::u16string u16name = GeneralUtils::UTF8ToUTF16(m_Name); std::u16string u16ownerName = GeneralUtils::UTF8ToUTF16(m_OwnerName); GameMessages::SendSetPetName(m_Tamer, u16name, m_DatabaseId, tamer->GetSystemAddress()); GameMessages::SendSetPetName(m_Tamer, u16name, LWOOBJID_EMPTY, tamer->GetSystemAddress()); GameMessages::SendPetNameChanged(m_OwningEntity->GetObjectID(), m_ModerationStatus, u16name, u16ownerName, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendSetPetNameModerated(m_Tamer, m_DatabaseId, m_ModerationStatus, tamer->GetSystemAddress()); GameMessages::SendNotifyPetTamingMinigame( m_Tamer, m_OwningEntity->GetObjectID(), m_Tamer, false, ePetTamingNotifyType::SUCCESS, NiPoint3::ZERO, NiPoint3::ZERO, NiQuaternion::IDENTITY, UNASSIGNED_SYSTEM_ADDRESS ); GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_OwningEntity->GetObjectID()); auto* modelEntity = EntityManager::Instance()->GetEntity(m_ModelId); if (modelEntity != nullptr) { modelEntity->Smash(m_Tamer); } currentActivities.erase(m_Tamer); m_Tamer = LWOOBJID_EMPTY; // Notify the end of a pet taming minigame for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_OwningEntity)) { script->OnNotifyPetTamingMinigame(m_OwningEntity, tamer, ePetTamingNotifyType::SUCCESS); } } void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) { if (m_Tamer == LWOOBJID_EMPTY) return; auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer); if (tamer == nullptr) { m_Tamer = LWOOBJID_EMPTY; return; } GameMessages::SendNotifyPetTamingMinigame( m_Tamer, m_OwningEntity->GetObjectID(), m_Tamer, false, ePetTamingNotifyType::QUIT, NiPoint3::ZERO, NiPoint3::ZERO, NiQuaternion::IDENTITY, UNASSIGNED_SYSTEM_ADDRESS ); GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress()); GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_OwningEntity->GetObjectID()); currentActivities.erase(m_Tamer); SetStatus(67108866); m_Tamer = LWOOBJID_EMPTY; m_Timer = 0; EntityManager::Instance()->SerializeEntity(m_OwningEntity); // Notify the end of a pet taming minigame for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_OwningEntity)) { script->OnNotifyPetTamingMinigame(m_OwningEntity, tamer, ePetTamingNotifyType::QUIT); } } void PetComponent::StartTimer() { const auto& cached = buildCache.find(m_OwningEntity->GetLOT()); if (cached == buildCache.end()) { return; } m_Timer = cached->second.timeLimit; } void PetComponent::ClientFailTamingMinigame() { if (m_Tamer == LWOOBJID_EMPTY) return; auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer); if (tamer == nullptr) { m_Tamer = LWOOBJID_EMPTY; return; } GameMessages::SendNotifyPetTamingMinigame( m_Tamer, m_OwningEntity->GetObjectID(), m_Tamer, false, ePetTamingNotifyType::FAILED, NiPoint3::ZERO, NiPoint3::ZERO, NiQuaternion::IDENTITY, UNASSIGNED_SYSTEM_ADDRESS ); GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress()); GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_OwningEntity->GetObjectID()); currentActivities.erase(m_Tamer); SetStatus(67108866); m_Tamer = LWOOBJID_EMPTY; m_Timer = 0; EntityManager::Instance()->SerializeEntity(m_OwningEntity); // Notify the end of a pet taming minigame for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_OwningEntity)) { script->OnNotifyPetTamingMinigame(m_OwningEntity, tamer, ePetTamingNotifyType::FAILED); } } void PetComponent::Wander() { if (!m_MovementAI) m_MovementAI = m_OwningEntity->GetSharedComponent(); if (m_MovementAI == nullptr || !m_MovementAI->AtFinalWaypoint()) { return; } m_MovementAI->SetHaltDistance(0); const auto& info = m_MovementAI->GetInfo(); const auto div = static_cast(info.wanderDelayMax); m_Timer = (div == 0 ? 0 : GeneralUtils::GenerateRandomNumber(0, div)) + info.wanderDelayMin; //set a random timer to stay put. const float radius = info.wanderRadius * sqrt(static_cast(GeneralUtils::GenerateRandomNumber(0, 1))); //our wander radius + a bit of random range const float theta = ((static_cast(GeneralUtils::GenerateRandomNumber(0, 1)) * 2 * PI)); const NiPoint3 delta = { radius * cos(theta), 0, radius * sin(theta) }; auto destination = m_StartPosition + delta; if (dpWorld::Instance().IsLoaded()) { destination.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(destination); } if (Vector3::DistanceSquared(destination, m_MovementAI->GetCurrentPosition()) < 2 * 2) { m_MovementAI->Stop(); return; } m_MovementAI->SetSpeed(info.wanderSpeed); m_MovementAI->SetDestination(destination); m_Timer += (m_MovementAI->GetCurrentPosition().x - destination.x) / info.wanderSpeed; } void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { AddDrainImaginationTimer(item, fromTaming); m_ItemId = item->GetId(); m_DatabaseId = item->GetSubKey(); auto inventoryComponent = item->GetInventory()->GetComponent(); if (inventoryComponent == nullptr) return; inventoryComponent->DespawnPet(); m_Owner = inventoryComponent->GetOwningEntity()->GetObjectID(); auto* owner = GetOwner(); if (owner == nullptr) return; SetStatus(1); auto databaseData = inventoryComponent->GetDatabasePet(m_DatabaseId); m_ModerationStatus = databaseData.moderationState; bool updatedModerationStatus = false; //Load mod status from db: if (m_ModerationStatus != 2) { LoadPetNameFromModeration(); databaseData.name = m_Name; databaseData.moderationState = m_ModerationStatus; inventoryComponent->SetDatabasePet(m_DatabaseId, databaseData); updatedModerationStatus = true; } else { m_Name = databaseData.name; } m_OwnerName = owner->GetCharacter()->GetName(); if (updatedModerationStatus) { GameMessages::SendSetPetName(m_Owner, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, owner->GetSystemAddress()); GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress()); } GameMessages::SendMarkInventoryItemAsActive(m_Owner, true, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress()); activePets[m_Owner] = m_OwningEntity->GetObjectID(); m_Timer = 3; EntityManager::Instance()->SerializeEntity(m_OwningEntity); owner->GetCharacter()->SetPlayerFlag(ePlayerFlag::FIRST_MANUAL_PET_HIBERNATE, true); if (registerPet) { GameMessages::SendAddPetToPlayer(m_Owner, 0, GeneralUtils::UTF8ToUTF16(m_Name), m_DatabaseId, m_OwningEntity->GetLOT(), owner->GetSystemAddress()); GameMessages::SendRegisterPetID(m_Owner, m_OwningEntity->GetObjectID(), owner->GetSystemAddress()); GameMessages::SendRegisterPetDBID(m_Owner, m_DatabaseId, owner->GetSystemAddress()); } GameMessages::SendShowPetActionButton(m_Owner, 3, true, owner->GetSystemAddress()); } void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) { if (Game::config->GetValue("pets_take_imagination") != "1") return; auto playerInventory = item->GetInventory(); if (!playerInventory) return; auto playerInventoryComponent = playerInventory->GetComponent(); if (!playerInventoryComponent) return; auto playerEntity = playerInventoryComponent->GetOwningEntity(); if (!playerEntity) return; auto playerDestroyableComponent = playerEntity->GetComponent(); if (!playerDestroyableComponent) return; // Drain by 1 when you summon pet or when this method is called, but not when we have just tamed this pet. if (!fromTaming) playerDestroyableComponent->Imagine(-1); // Set this to a variable so when this is called back from the player the timer doesn't fire off. m_OwningEntity->AddCallbackTimer(imaginationDrainRate, [playerDestroyableComponent, this, item]() { if (!playerDestroyableComponent) { Game::logger->Log("PetComponent", "No petComponent and/or no playerDestroyableComponent"); return; } // If we are out of imagination despawn the pet. if (playerDestroyableComponent->GetImagination() == 0) { this->Deactivate(); auto playerEntity = playerDestroyableComponent->GetOwningEntity(); if (!playerEntity) return; GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet); } this->AddDrainImaginationTimer(item); }); } void PetComponent::Deactivate() { GameMessages::SendPlayFXEffect(m_OwningEntity->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true); GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress()); activePets.erase(m_Owner); m_OwningEntity->Kill(); auto* owner = GetOwner(); if (owner == nullptr) return; GameMessages::SendAddPetToPlayer(m_Owner, 0, u"", LWOOBJID_EMPTY, LOT_NULL, owner->GetSystemAddress()); GameMessages::SendRegisterPetID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress()); GameMessages::SendRegisterPetDBID(m_Owner, LWOOBJID_EMPTY, owner->GetSystemAddress()); GameMessages::SendShowPetActionButton(m_Owner, 0, false, owner->GetSystemAddress()); } void PetComponent::Release() { auto inventoryComponent = GetOwner()->GetComponent(); if (inventoryComponent == nullptr) { return; } Deactivate(); inventoryComponent->RemoveDatabasePet(m_DatabaseId); auto* item = inventoryComponent->FindItemBySubKey(m_DatabaseId); item->SetCount(0, false, false); } void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandType, int32_t typeId, bool overrideObey) { auto* owner = GetOwner(); if (owner == nullptr) { return; } if (commandType == 1) { // Emotes GameMessages::SendPlayEmote(m_OwningEntity->GetObjectID(), typeId, owner->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); } else if (commandType == 3) { // Follow me, ??? } else if (commandType == 6) { // TODO: Go to player } if (owner->GetGMLevel() >= eGameMasterLevel::DEVELOPER) { ChatPackets::SendSystemMessage(owner->GetSystemAddress(), u"Commmand Type: " + (GeneralUtils::to_u16string(commandType)) + u" - Type Id: " + (GeneralUtils::to_u16string(typeId))); } } LWOOBJID PetComponent::GetOwnerId() const { return m_Owner; } Entity* PetComponent::GetOwner() const { return EntityManager::Instance()->GetEntity(m_Owner); } LWOOBJID PetComponent::GetDatabaseId() const { return m_DatabaseId; } LWOOBJID PetComponent::GetInteraction() const { return m_Interaction; } LWOOBJID PetComponent::GetItemId() const { return m_ItemId; } uint32_t PetComponent::GetStatus() const { return m_Status; } PetAbilityType PetComponent::GetAbility() const { return m_Ability; } void PetComponent::SetInteraction(LWOOBJID value) { m_Interaction = value; } void PetComponent::SetStatus(uint32_t value) { m_Status = value; } void PetComponent::SetAbility(PetAbilityType value) { m_Ability = value; } PetComponent* PetComponent::GetTamingPet(LWOOBJID tamer) { const auto& pair = currentActivities.find(tamer); if (pair == currentActivities.end()) { return nullptr; } auto* entity = EntityManager::Instance()->GetEntity(pair->second); if (entity == nullptr) { currentActivities.erase(tamer); return nullptr; } return entity->GetComponent(); } PetComponent* PetComponent::GetActivePet(LWOOBJID owner) { const auto& pair = activePets.find(owner); if (pair == activePets.end()) { return nullptr; } auto* entity = EntityManager::Instance()->GetEntity(pair->second); if (entity == nullptr) { activePets.erase(owner); return nullptr; } return entity->GetComponent(); } Entity* PetComponent::GetParentEntity() const { return m_OwningEntity; } PetComponent::~PetComponent() { } void PetComponent::SetPetNameForModeration(const std::string& petName) { int approved = 1; //default, in mod //Make sure that the name isn't already auto-approved: if (Game::chatFilter->IsSentenceOkay(petName, eGameMasterLevel::CIVILIAN).empty()) { approved = 2; //approved } auto deleteStmt = Database::CreatePreppedStmt("DELETE FROM pet_names WHERE id = ? LIMIT 1;"); deleteStmt->setUInt64(1, m_DatabaseId); deleteStmt->execute(); delete deleteStmt; //Save to db: auto stmt = Database::CreatePreppedStmt("INSERT INTO `pet_names` (`id`, `pet_name`, `approved`) VALUES (?, ?, ?);"); stmt->setUInt64(1, m_DatabaseId); stmt->setString(2, petName); stmt->setInt(3, approved); stmt->execute(); delete stmt; } void PetComponent::LoadPetNameFromModeration() { auto stmt = Database::CreatePreppedStmt("SELECT pet_name, approved FROM pet_names WHERE id = ? LIMIT 1;"); stmt->setUInt64(1, m_DatabaseId); auto res = stmt->executeQuery(); while (res->next()) { m_ModerationStatus = res->getInt(2); if (m_ModerationStatus == 2) { m_Name = res->getString(1); } } delete res; delete stmt; } void PetComponent::SetPreconditions(std::string& preconditions) { m_Preconditions = new PreconditionExpression(preconditions); }