#ifndef MOUNTCONTROLCOMPONENT_H #define MOUNTCONTROLCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * Mount control (111): the character's riding of mounts, as the client's LWOMountControlComponent: the client makes it (componentID -1) with every character * (LWOCharacterComponent::Factory). Nothing of it is sent or done on the server yet. */ class MountControlComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOUNT_CONTROL; MountControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // MOUNTCONTROLCOMPONENT_H