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UGC Server

The UGC server makes a mesh and an icon for every model players build, and icons for their cars and rockets, and serves them to the game client. New and changed models are picked up by themselves; a model that fails is tried a few times, then left as failed until it's made again from here. The search finds creations by owner, account, property, the name players gave them, LOT or id, and the List view says where each one is. See docs/UgcServer.md.

Asking the UGC server…
Icon presets per type

Each car or rocket build type in the client's data has a preset over the default settings. Open one to set its camera, the model's turn, the light and the border on an example. Player models have no preset: each one is a different size and shape, so its icon is fitted to it from the defaults; open a model to change just its icon.

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Processing options compared

The ways of making models to compare: the ray tracer of the occlusion (Embree on the CPU, HIPRT on AMD or NVIDIA GPUs, Embree on Intel GPUs) and denoising of icons. The settings pick the defaults; Make again can use others for a make (the options next to it, or /reprocessproperty embree oidn in game). Every make is counted under what made it: the averages per make below, each model's in the List view's Options column.

OptionsMakesModelsTookCPUHidden facesOcclusionIconBricksTriangles removed
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Stored files: delete and purge

Deletes files the UGC server made, of the kind picked below. Afterwards they are made again when a game client asks for them, queued to be made now, or left deleted. A car or rocket's icon is shared by every build of the same modules.

IconIDOwnerStateMadeTookCPURAM (est.)OptionsSavedSizeFileWhere
IconIDOwnerStateMadeTookCPURAM (est.)SizeFileWhere
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