#include "CarBoostBehavior.h" #include "BehaviorBranchContext.h" #include "GameMessages.h" #include "EntityManager.h" #include "BehaviorContext.h" #include "CharacterComponent.h" #include "Game.h" #include "dLogger.h" #include "PossessableComponent.h" void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) { GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS); auto* entity = EntityManager::Instance()->GetEntity(context->originator); if (entity == nullptr) { return; } Game::logger->Log("Car boost", "Activating car boost!"); auto possessableComponent = entity->GetComponent(); if (possessableComponent != nullptr) { auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor()); if (possessor != nullptr) { auto characterComponent = possessor->GetComponent(); if (characterComponent != nullptr) { Game::logger->Log("Car boost", "Tracking car boost!"); characterComponent->UpdatePlayerStatistic(RacingCarBoostsActivated); } } } m_Action->Handle(context, bitStream, branch); entity->AddCallbackTimer(m_Time, [entity]() { GameMessages::SendVehicleRemovePassiveBoostAction(entity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS); }); } void CarBoostBehavior::Load() { m_Action = GetAction("action"); m_Time = GetFloat("time"); }