#pragma once
#include "CppScripts.h"

class ChooseYourDestinationNsToNt
{
public:
    bool CheckChoice(Entity* self, Entity* player);
    void SetDestination(Entity* self, Entity* player);
    void BaseChoiceBoxRespond(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
};