#ifndef __GAMEDEPENDENCIES__H__ #define __GAMEDEPENDENCIES__H__ #include "Game.h" #include "Logger.h" #include "dServer.h" #include "CDClientManager.h" #include "EntityInfo.h" #include "EntityManager.h" #include "dConfig.h" #include class dZoneManager; class AssetManager; class dServerMock : public dServer { RakNet::BitStream* sentBitStream = nullptr; public: dServerMock() {}; ~dServerMock() {}; RakNet::BitStream* GetMostRecentBitStream() { return sentBitStream; }; void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = bitStream; }; }; class GameDependenciesTest : public ::testing::Test { protected: void SetUpDependencies() { info.pos = NiPoint3Constant::ZERO; info.rot = NiQuaternionConstant::IDENTITY; info.scale = 1.0f; info.spawner = nullptr; info.lot = 999; Game::logger = new Logger("./testing.log", true, true); Game::server = new dServerMock(); Game::config = new dConfig("worldconfig.ini"); Game::entityManager = new EntityManager(); // Create a CDClientManager instance and load from defaults CDClientManager::Instance().LoadValuesFromDefaults(); } void TearDownDependencies() { if (Game::server) delete Game::server; if (Game::entityManager) delete Game::entityManager; if (Game::logger) { Game::logger->Flush(); delete Game::logger; } if (Game::config) delete Game::config; } EntityInfo info{}; }; #endif //!__GAMEDEPENDENCIES__H__