#include "EntityManager.h" #include "RakNetTypes.h" #include "Game.h" #include "User.h" #include "ObjectIDManager.h" #include "Character.h" #include "GeneralUtils.h" #include "dServer.h" #include "Spawner.h" #include "SkillComponent.h" #include "SwitchComponent.h" #include "UserManager.h" #include "Metrics.hpp" #include "dZoneManager.h" #include "MissionComponent.h" #include "Game.h" #include "Logger.h" #include "MessageIdentifiers.h" #include "dConfig.h" #include "eTriggerEventType.h" #include "eObjectBits.h" #include "eGameMasterLevel.h" #include "eReplicaComponentType.h" #include "eReplicaPacketType.h" #include "PlayerManager.h" #include "GhostComponent.h" // Configure which zones have ghosting disabled, mostly small worlds. std::vector EntityManager::m_GhostingExcludedZones = { // Small zones 1000, // Racing zones 1203, 1261, 1303, 1403, // Property zones 1150, 1151, 1250, 1251, 1350, 1450 }; // Configure some exceptions for ghosting, nessesary for some special objects. std::vector EntityManager::m_GhostingExcludedLOTs = { // AG - Footrace 4967 }; void EntityManager::Initialize() { // Check if this zone has ghosting enabled m_GhostingEnabled = std::find( m_GhostingExcludedZones.begin(), m_GhostingExcludedZones.end(), Game::zoneManager->GetZoneID().GetMapID() ) == m_GhostingExcludedZones.end(); // grab hardcore mode settings and load them with sane defaults auto hcmode = Game::config->GetValue("hardcore_mode"); m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1"); auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent"); m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : std::stoi(hcUscorePercent); auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier"); m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : std::stoi(hcUscoreMult); auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death"); m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1"); // If cloneID is not zero, then hardcore mode is disabled // aka minigames and props if (Game::zoneManager->GetZoneID().GetCloneID() != 0) m_HardcoreMode = false; } Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentEntity, const bool controller, const LWOOBJID explicitId) { // Determine the objectID for the new entity LWOOBJID id; // If an explicit ID was provided, use it if (explicitId != LWOOBJID_EMPTY) { id = explicitId; } // For non player entites, we'll generate a new ID or set the appropiate flags else if (user == nullptr || info.lot != 1) { // Entities with no ID already set, often spawned entities, we'll generate a new sequencial ID if (info.id == 0) { id = ObjectIDManager::GenerateObjectID(); } // Entities with an ID already set, often level entities, we'll use that ID as a base else { id = info.id; } // Exclude the zone control object from any flags if (!controller && info.lot != 14) { // The client flags means the client should render the entity GeneralUtils::SetBit(id, eObjectBits::CLIENT); // Spawned entities require the spawned flag to render if (info.spawnerID != 0) { GeneralUtils::SetBit(id, eObjectBits::SPAWNED); } } } // For players, we'll use the persistent ID for that character else { id = user->GetLastUsedChar()->GetObjectID(); } info.id = id; Entity* entity = new Entity(id, info, user, parentEntity); // Initialize the entity entity->Initialize(); // Add the entity to the entity map m_Entities.insert_or_assign(id, entity); // Set the zone control entity if the entity is a zone control object, this should only happen once if (controller) { m_ZoneControlEntity = entity; } // Check if this entity is a respawn point, if so add it to the registry const auto& spawnName = entity->GetVar(u"respawnname"); if (!spawnName.empty()) { m_SpawnPoints.insert_or_assign(GeneralUtils::UTF16ToWTF8(spawnName), entity->GetObjectID()); } return entity; } void EntityManager::DestroyEntity(const LWOOBJID& objectID) { DestroyEntity(GetEntity(objectID)); } void EntityManager::DestroyEntity(Entity* entity) { if (!entity) return; entity->TriggerEvent(eTriggerEventType::DESTROY, entity); const auto id = entity->GetObjectID(); if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), id)) { return; } // Destruct networked entities if (entity->GetNetworkId() != 0) { DestructEntity(entity); } // Delete this entity at the end of the frame ScheduleForDeletion(id); } void EntityManager::SerializeEntities() { for (int32_t i = 0; i < m_EntitiesToSerialize.size(); i++) { const LWOOBJID toSerialize = m_EntitiesToSerialize.at(i); auto* entity = GetEntity(toSerialize); if (!entity) continue; m_SerializationCounter++; RakNet::BitStream stream; stream.Write(ID_REPLICA_MANAGER_SERIALIZE); stream.Write(entity->GetNetworkId()); entity->WriteBaseReplicaData(&stream, eReplicaPacketType::SERIALIZATION); entity->WriteComponents(&stream, eReplicaPacketType::SERIALIZATION); if (entity->GetIsGhostingCandidate()) { for (auto* player : PlayerManager::GetAllPlayers()) { auto* ghostComponent = player->GetComponent(); if (ghostComponent && ghostComponent->IsObserved(toSerialize)) { Game::server->Send(&stream, player->GetSystemAddress(), false); } } } else { Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true); } } m_EntitiesToSerialize.clear(); } void EntityManager::KillEntities() { for (int32_t i = 0; i < m_EntitiesToKill.size(); i++) { const LWOOBJID toKill = m_EntitiesToKill.at(i); auto* entity = GetEntity(toKill); if (!entity) { LOG("Attempting to kill null entity %llu", toKill); continue; } if (entity->GetScheduledKiller()) { entity->Smash(entity->GetScheduledKiller()->GetObjectID(), eKillType::SILENT); } else { entity->Smash(LWOOBJID_EMPTY, eKillType::SILENT); } } m_EntitiesToKill.clear(); } void EntityManager::DeleteEntities() { for (int32_t i = 0; i < m_EntitiesToDelete.size(); i++) { const LWOOBJID toDelete = m_EntitiesToDelete.at(i); auto entityToDelete = GetEntity(toDelete); if (entityToDelete) { // Get all this info first before we delete the player. auto networkIdToErase = entityToDelete->GetNetworkId(); const auto& ghostingToDelete = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entityToDelete); delete entityToDelete; entityToDelete = nullptr; if (networkIdToErase != 0) m_LostNetworkIds.push(networkIdToErase); if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete); } else { LOG("Attempted to delete non-existent entity %llu", toDelete); } m_Entities.erase(toDelete); } m_EntitiesToDelete.clear(); } void EntityManager::UpdateEntities(const float deltaTime) { for (const auto& e : m_Entities) { e.second->Update(deltaTime); } SerializeEntities(); KillEntities(); DeleteEntities(); } Entity* EntityManager::GetEntity(const LWOOBJID& objectId) const { const auto& index = m_Entities.find(objectId); if (index == m_Entities.end()) { return nullptr; } return index->second; } std::vector EntityManager::GetEntitiesInGroup(const std::string& group) { std::vector entitiesInGroup; for (const auto& entity : m_Entities) { for (const auto& entityGroup : entity.second->GetGroups()) { if (entityGroup == group) { entitiesInGroup.push_back(entity.second); } } } return entitiesInGroup; } std::vector EntityManager::GetEntitiesByComponent(const eReplicaComponentType componentType) const { std::vector withComp; for (const auto& entity : m_Entities) { if (componentType != eReplicaComponentType::INVALID && !entity.second->HasComponent(componentType)) continue; withComp.push_back(entity.second); } return withComp; } std::vector EntityManager::GetEntitiesByLOT(const LOT& lot) const { std::vector entities; for (const auto& entity : m_Entities) { if (entity.second->GetLOT() == lot) entities.push_back(entity.second); } return entities; } std::vector EntityManager::GetEntitiesByProximity(NiPoint3 reference, float radius) const{ std::vector entities = {}; if (radius > 1000.0f) return entities; for (const auto& entity : m_Entities) { if (NiPoint3::Distance(reference, entity.second->GetPosition()) <= radius) entities.push_back(entity.second); } return entities; } Entity* EntityManager::GetZoneControlEntity() const { return m_ZoneControlEntity; } Entity* EntityManager::GetSpawnPointEntity(const std::string& spawnName) const { // Lookup the spawn point entity in the map const auto& spawnPoint = m_SpawnPoints.find(spawnName); if (spawnPoint == m_SpawnPoints.end()) { return nullptr; } // Check if the spawn point entity is valid just in case return GetEntity(spawnPoint->second); } const std::unordered_map& EntityManager::GetSpawnPointEntities() const { return m_SpawnPoints; } void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) { if (!entity) { LOG("Attempted to construct null entity"); return; } if (entity->GetNetworkId() == 0) { uint16_t networkId; if (!m_LostNetworkIds.empty()) { networkId = m_LostNetworkIds.top(); m_LostNetworkIds.pop(); } else { networkId = ++m_NetworkIdCounter; } entity->SetNetworkId(networkId); } const auto checkGhosting = entity->GetIsGhostingCandidate(); if (checkGhosting) { const auto& iter = std::find(m_EntitiesToGhost.begin(), m_EntitiesToGhost.end(), entity); if (iter == m_EntitiesToGhost.end()) { m_EntitiesToGhost.push_back(entity); } } if (checkGhosting && sysAddr == UNASSIGNED_SYSTEM_ADDRESS) { CheckGhosting(entity); return; } m_SerializationCounter++; RakNet::BitStream stream; stream.Write(ID_REPLICA_MANAGER_CONSTRUCTION); stream.Write(true); stream.Write(entity->GetNetworkId()); entity->WriteBaseReplicaData(&stream, eReplicaPacketType::CONSTRUCTION); entity->WriteComponents(&stream, eReplicaPacketType::CONSTRUCTION); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) { if (skipChecks) { Game::server->Send(&stream, UNASSIGNED_SYSTEM_ADDRESS, true); } else { for (auto* player : PlayerManager::GetAllPlayers()) { if (player->GetPlayerReadyForUpdates()) { Game::server->Send(&stream, player->GetSystemAddress(), false); } else { auto* ghostComponent = player->GetComponent(); if (ghostComponent) ghostComponent->AddLimboConstruction(entity->GetObjectID()); } } } } else { Game::server->Send(&stream, sysAddr, false); } if (entity->IsPlayer()) { if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) { GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr); } } } void EntityManager::ConstructAllEntities(const SystemAddress& sysAddr) { //ZoneControl is special: ConstructEntity(m_ZoneControlEntity, sysAddr); for (const auto& e : m_Entities) { if (e.second && (e.second->GetSpawnerID() != 0 || e.second->GetLOT() == 1) && !e.second->GetIsGhostingCandidate()) { ConstructEntity(e.second, sysAddr); } } UpdateGhosting(PlayerManager::GetPlayer(sysAddr)); } void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr) { if (!entity || entity->GetNetworkId() == 0) return; RakNet::BitStream stream; stream.Write(ID_REPLICA_MANAGER_DESTRUCTION); stream.Write(entity->GetNetworkId()); Game::server->Send(&stream, sysAddr, sysAddr == UNASSIGNED_SYSTEM_ADDRESS); for (auto* player : PlayerManager::GetAllPlayers()) { if (!player->GetPlayerReadyForUpdates()) { auto* ghostComponent = player->GetComponent(); if (ghostComponent) ghostComponent->RemoveLimboConstruction(entity->GetObjectID()); } } } void EntityManager::SerializeEntity(Entity* entity) { if (!entity || entity->GetNetworkId() == 0) return; if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) { m_EntitiesToSerialize.push_back(entity->GetObjectID()); } } void EntityManager::DestructAllEntities(const SystemAddress& sysAddr) { for (const auto& e : m_Entities) { DestructEntity(e.second, sysAddr); } } void EntityManager::SetGhostDistanceMax(float value) { m_GhostDistanceMaxSquared = value * value; } float EntityManager::GetGhostDistanceMax() const { return std::sqrt(m_GhostDistanceMaxSquared); } void EntityManager::SetGhostDistanceMin(float value) { m_GhostDistanceMinSqaured = value * value; } float EntityManager::GetGhostDistanceMin() const { return std::sqrt(m_GhostDistanceMinSqaured); } void EntityManager::QueueGhostUpdate(LWOOBJID playerID) { const auto& iter = std::find(m_PlayersToUpdateGhosting.begin(), m_PlayersToUpdateGhosting.end(), playerID); if (iter == m_PlayersToUpdateGhosting.end()) { m_PlayersToUpdateGhosting.push_back(playerID); } } void EntityManager::UpdateGhosting() { for (const auto playerID : m_PlayersToUpdateGhosting) { auto* player = PlayerManager::GetPlayer(playerID); if (player == nullptr) { continue; } UpdateGhosting(player); } m_PlayersToUpdateGhosting.clear(); } void EntityManager::UpdateGhosting(Entity* player) { if (player == nullptr) { return; } auto* missionComponent = player->GetComponent(); auto* ghostComponent = player->GetComponent(); if (missionComponent == nullptr || !ghostComponent) { return; } const auto& referencePoint = ghostComponent->GetGhostReferencePoint(); const auto isOverride = ghostComponent->GetGhostOverride(); for (auto* entity : m_EntitiesToGhost) { const auto isAudioEmitter = entity->GetLOT() == 6368; const auto& entityPoint = entity->GetPosition(); const int32_t id = entity->GetObjectID(); const auto observed = ghostComponent->IsObserved(id); const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint); auto ghostingDistanceMax = m_GhostDistanceMaxSquared; auto ghostingDistanceMin = m_GhostDistanceMinSqaured; if (isAudioEmitter) { ghostingDistanceMax = ghostingDistanceMin; } if (observed && distance > ghostingDistanceMax && !isOverride) { ghostComponent->GhostEntity(id); DestructEntity(entity, player->GetSystemAddress()); entity->SetObservers(entity->GetObservers() - 1); } else if (!observed && ghostingDistanceMin > distance) { // Check collectables, don't construct if it has been collected uint32_t collectionId = entity->GetCollectibleID(); if (collectionId != 0) { collectionId = static_cast(collectionId) + static_cast(Game::server->GetZoneID() << 8); if (missionComponent->HasCollectible(collectionId)) { continue; } } ghostComponent->ObserveEntity(id); ConstructEntity(entity, player->GetSystemAddress()); entity->SetObservers(entity->GetObservers() + 1); } } } void EntityManager::CheckGhosting(Entity* entity) { if (entity == nullptr) { return; } const auto& referencePoint = entity->GetPosition(); auto ghostingDistanceMax = m_GhostDistanceMaxSquared; auto ghostingDistanceMin = m_GhostDistanceMinSqaured; const auto isAudioEmitter = entity->GetLOT() == 6368; for (auto* player : PlayerManager::GetAllPlayers()) { auto* ghostComponent = player->GetComponent(); if (!ghostComponent) continue; const auto& entityPoint = ghostComponent->GetGhostReferencePoint(); const int32_t id = entity->GetObjectID(); const auto observed = ghostComponent->IsObserved(id); const auto distance = NiPoint3::DistanceSquared(referencePoint, entityPoint); if (observed && distance > ghostingDistanceMax) { ghostComponent->GhostEntity(id); DestructEntity(entity, player->GetSystemAddress()); entity->SetObservers(entity->GetObservers() - 1); } else if (!observed && ghostingDistanceMin > distance) { ghostComponent->ObserveEntity(id); ConstructEntity(entity, player->GetSystemAddress()); entity->SetObservers(entity->GetObservers() + 1); } } } Entity* EntityManager::GetGhostCandidate(int32_t id) { for (auto* entity : m_EntitiesToGhost) { if (entity->GetObjectID() == id) { return entity; } } return nullptr; } bool EntityManager::GetGhostingEnabled() const { return m_GhostingEnabled; } void EntityManager::ScheduleForKill(Entity* entity) { // Deactivate switches if they die if (!entity) return; SwitchComponent* switchComp = entity->GetComponent(); if (switchComp) { entity->TriggerEvent(eTriggerEventType::DEACTIVATED, entity); } const auto objectId = entity->GetObjectID(); if (std::count(m_EntitiesToKill.begin(), m_EntitiesToKill.end(), objectId)) { return; } m_EntitiesToKill.push_back(objectId); } void EntityManager::ScheduleForDeletion(LWOOBJID entity) { if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), entity)) { return; } m_EntitiesToDelete.push_back(entity); } void EntityManager::FireEventServerSide(Entity* origin, std::string args) { for (std::pair e : m_Entities) { if (e.second) { e.second->OnFireEventServerSide(origin, args); } } } bool EntityManager::IsExcludedFromGhosting(LOT lot) { return std::find(m_GhostingExcludedLOTs.begin(), m_GhostingExcludedLOTs.end(), lot) != m_GhostingExcludedLOTs.end(); }