#pragma once #include "CppScripts.h" class TriggerGas : public CppScripts::Script { void OnStartup(Entity* self) override; void OnCollisionPhantom(Entity* self, Entity* target) override; void OnOffCollisionPhantom(Entity* self, Entity* target) override; void OnTimerDone(Entity* self, std::string timerName) override; private: std::string m_TimerName = "gasTriggerDamage"; float m_Time = 3.0f; uint32_t m_MaelstromHelmet = 3068; uint32_t m_FogDamageSkill = 103; };