#include "MinigameTreasureChestServer.h"
#include "ScriptedActivityComponent.h"
#include "TeamManager.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Loot.h"

void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
	auto* sac = self->GetComponent<ScriptedActivityComponent>();
	if (sac == nullptr)
		return;

	if (self->GetVar<bool>(u"used"))
		return;
	self->SetVar<bool>(u"used", true);

	if (!IsPlayerInActivity(self, user->GetObjectID()))
		UpdatePlayer(self, user->GetObjectID());

	auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
	uint32_t activityRating = 0;
	if (team != nullptr) {
		for (const auto& teamMemberID : team->members) {
			auto* teamMember = Game::entityManager->GetEntity(teamMemberID);
			if (teamMember != nullptr) {
				activityRating = CalculateActivityRating(self, teamMemberID);

				if (self->GetLOT() == frakjawChestId) activityRating = team->members.size();

				Loot::DropActivityLoot(teamMember, self, sac->GetActivityID(), activityRating);
			}
		}
	} else {
		activityRating = CalculateActivityRating(self, user->GetObjectID());

		if (self->GetLOT() == frakjawChestId) activityRating = 1;

		Loot::DropActivityLoot(user, self, sac->GetActivityID(), activityRating);
	}

	sac->PlayerRemove(user->GetObjectID());

	auto* zoneControl = Game::zoneManager->GetZoneControlObject();
	if (zoneControl != nullptr) {
		zoneControl->OnFireEventServerSide(self, "Survival_Update", 0);
	}

	self->Smash(self->GetObjectID());
}

uint32_t MinigameTreasureChestServer::CalculateActivityRating(Entity* self, LWOOBJID playerID) {
	auto* team = TeamManager::Instance()->GetTeam(playerID);
	return team != nullptr ? team->members.size() * 100 : ActivityManager::CalculateActivityRating(self, playerID) * 100;
}

void MinigameTreasureChestServer::OnStartup(Entity* self) {

	// BONS treasure chest thinks it's on FV, causing it to start a lobby
	if (Game::zoneManager->GetZoneID().GetMapID() == 1204) {
		auto* sac = self->GetComponent<ScriptedActivityComponent>();
		if (sac != nullptr) {
			sac->SetInstanceMapID(1204);
		}
	}
}