#include "ZoneFvProperty.h"

void ZoneFvProperty::SetGameVariables(Entity *self) {
    self->SetVar<std::string>(ClaimMarkerGroup, "Platform");
    self->SetVar<std::string>(GeneratorGroup, "Generator");
    self->SetVar<std::string>(GuardGroup, "Guard");
    self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
    self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
    self->SetVar<std::string>(SpotsGroup, "Spots");
    self->SetVar<std::string>(MSCloudsGroup, "Clouds");
    self->SetVar<std::string>(EnemiesGroup, "Enemies");
    self->SetVar<std::string>(FXManagerGroup, "FXManager");
    self->SetVar<std::string>(ImagOrbGroup, "Orb");
    self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");

    self->SetVar<std::vector<std::string>>(EnemiesSpawner,
            { "RoninWander", "RoninGen", "HorsemenGen" });
    self->SetVar<std::string>(ClaimMarkerSpawner, "Platform");
    self->SetVar<std::string>(GeneratorSpawner, "Generator");
    self->SetVar<std::string>(DamageFXSpawner, "Clouds");
    self->SetVar<std::string>(FXSpotsSpawner, "Spots");
    self->SetVar<std::string>(PropertyMGSpawner, "Guard");
    self->SetVar<std::string>(ImageOrbSpawner, "Orb");
    self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
    self->SetVar<std::string>(SmashablesSpawner, "Smashables");
    self->SetVar<std::string>(FXManagerSpawner, "FXManager");
    self->SetVar<std::string>(PropObjsSpawner, "BankObj");
    self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Ash", "FX", "Fog"});
    self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, {});

    self->SetVar<uint32_t>(defeatedProperyFlag, 99);
    self->SetVar<uint32_t>(placedModelFlag, 107);
    self->SetVar<uint32_t>(guardMissionFlag, 874);
    self->SetVar<uint32_t>(brickLinkMissionIDFlag, 950);
    self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
    self->SetVar<LOT>(generatorIdFlag, 11023);
    self->SetVar<LOT>(orbIDFlag, 10226);
    self->SetVar<LOT>(behaviorQBID, 11011);
}