#include "NjRailActivatorsServer.h" #include "RebuildComponent.h" #include "Character.h" void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) { const auto flag = self->GetVar(u"RailFlagNum"); auto* rebuildComponent = self->GetComponent(); // Only allow use if this is not a quick build or the quick build is built if (rebuildComponent == nullptr || rebuildComponent->GetState() == REBUILD_COMPLETED) { auto* character = user->GetCharacter(); if (character != nullptr) { character->SetPlayerFlag(flag, true); } } }