#pragma once #include "Behavior.h" #include "dCommonVars.h" #include "NiPoint3.h" class TacArcBehavior final : public Behavior { public: bool m_usePickedTarget; Behavior* m_action; bool m_checkEnv; Behavior* m_missAction; Behavior* m_blockedAction; float m_minDistance; float m_maxDistance; uint32_t m_maxTargets; bool m_targetEnemy; bool m_targetFriend; bool m_targetTeam; float m_angle; float m_upperBound; float m_lowerBound; float m_farHeight; float m_farWidth; uint32_t m_method; NiPoint3 m_offset; /* * Inherited */ explicit TacArcBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Load() override; };