//I can feel my soul being torn apart with every script added to this monstrosity. // skate fast eat trash // do you think god stays in heaven because he too lives in fear of what he's created? #include "CppScripts.h" #include "GameMessages.h" #include "dpWorld.h" #include "Entity.h" #include "ScriptComponent.h" #include "EntityManager.h" #include "Game.h" #include "dLogger.h" #include "InvalidScript.h" //VE / AG scripts: #include "AgShipPlayerDeathTrigger.h" #include "AgShipPlayerShockServer.h" #include "AgSpaceStuff.h" #include "AgImagSmashable.h" #include "NpcNpSpacemanBob.h" #include "StoryBoxInteractServer.h" #include "Binoculars.h" #include "AllCrateChicken.h" #include "SsModularBuildServer.h" #include "ZoneAgProperty.h" #include "TouchMissionUpdateServer.h" #include "ActSharkPlayerDeathTrigger.h" #include "BaseEnemyMech.h" #include "ZoneAgSurvival.h" #include "AgBusDoor.h" #include "MaestromExtracticatorServer.h" #include "NpcWispServer.h" #include "AgCagedBricksServer.h" #include "NpcEpsilonServer.h" #include "AgTurret.h" #include "AgMonumentBirds.h" #include "AgLaserSensorServer.h" #include "AgMonumentLaserServer.h" #include "AgFans.h" #include "RemoveRentalGear.h" #include "NpcNjAssistantServer.h" #include "EnemySpiderSpawner.h" #include "AgQbElevator.h" #include "AgPropGuard.h" #include "AgBugsprayer.h" #include "WishingWellServer.h" #include "NpcAgCourseStarter.h" #include "AgMonumentRaceGoal.h" #include "ZoneAgSpiderQueen.h" #include "SpiderBossTreasureChestServer.h" #include "NpcCowboyServer.h" #include "ZoneAgMedProperty.h" #include "AgStromlingProperty.h" #include "AgDarkSpiderling.h" #include "PropertyFXDamage.h" #include "AgPropguards.h" #include "NpcPirateServer.h" #include "AgPicnicBlanket.h" #include "AgMonumentRaceCancel.h" #include "VeBricksampleServer.h" #include "PropertyBankInteract.h" #include "VeMech.h" #include "VeMissionConsole.h" #include "VeEpsilonServer.h" #include "AgSurvivalBuffStation.h" // NS Scripts #include "NsModularBuild.h" #include "NsGetFactionMissionServer.h" #include "NsQbImaginationStatue.h" #include "NsConcertChoiceBuildManager.h" #include "NsConcertChoiceBuild.h" #include "NsConcertQuickBuild.h" #include "AgStagePlatforms.h" #include "NsConcertInstrument.h" #include "NsJohnnyMissionServer.h" #include "StinkyFishTarget.h" #include "ZoneNsProperty.h" #include "ZoneNsMedProperty.h" #include "NsTokenConsoleServer.h" #include "NsLupTeleport.h" #include "ZoneNsWaves.h" #include "WaveBossHammerling.h" #include "WaveBossApe.h" #include "WaveBossSpiderling.h" #include "WaveBossHorsemen.h" #include "MinigameTreasureChestServer.h" #include "NsLegoClubDoor.h" #include "ClRing.h" #include "WildAmbients.h" #include "PropertyDeathPlane.h" // PR Scripts #include "PrWhistle.h" #include "PrSeagullFly.h" #include "HydrantBroken.h" #include "HydrantSmashable.h" #include "PetDigServer.h" #include "PetFromDigServer.h" #include "PetFromObjectServer.h" #include "DamagingPets.h" #include "SpawnGryphonServer.h" // GF Scripts #include "GfTikiTorch.h" #include "GfCampfire.h" #include "GfOrgan.h" #include "GfBanana.h" #include "GfBananaCluster.h" #include "GfJailkeepMission.h" #include "TriggerAmbush.h" #include "GfCaptainsCannon.h" #include "MastTeleport.h" #include "GfJailWalls.h" #include "QbEnemyStunner.h" #include "PetDigBuild.h" #include "SpawnLionServer.h" #include "BaseEnemyApe.h" #include "GfApeSmashingQB.h" #include "ZoneGfProperty.h" // SG Scripts #include "SGCannon.h" #include "ZoneSGServer.h" // FV Scripts #include "FvCandle.h" #include "EnemyRoninSpawner.h" #include "ActNinjaTurret.h" #include "FvMaelstromCavalry.h" #include "FvHorsemenTrigger.h" #include "FvFlyingCreviceDragon.h" #include "FvMaelstromDragon.h" #include "FvDragonSmashingGolemQb.h" #include "TreasureChestDragonServer.h" #include "InstanceExitTransferPlayerToLastNonInstance.h" #include "FvFreeGfNinjas.h" #include "FvPandaServer.h" #include "FvPandaSpawnerServer.h" #include "ZoneFvProperty.h" #include "FvBrickPuzzleServer.h" #include "FvConsoleLeftQuickbuild.h" #include "FvConsoleRightQuickbuild.h" #include "FvFacilityBrick.h" #include "ImgBrickConsoleQB.h" #include "ActParadoxPipeFix.h" #include "FvNinjaGuard.h" #include "FvPassThroughWall.h" #include "FvBounceOverWall.h" #include "FvFong.h" // FB Scripts #include "AgJetEffectServer.h" #include "AgSalutingNpcs.h" #include "BossSpiderQueenEnemyServer.h" #include "RockHydrantSmashable.h" #include "SpecialImaginePowerupSpawner.h" // Misc Scripts #include "ExplodingAsset.h" #include "ActPlayerDeathTrigger.h" #include "CrabServer.h" #include "GrowingFlower.h" #include "BaseFootRaceManager.h" #include "PropertyPlatform.h" #include "MailBoxServer.h" // Racing Scripts #include "RaceImagineCrateServer.h" #include "ActVehicleDeathTrigger.h" #include "RaceImaginePowerup.h" #include "RaceMaelstromGeiser.h" #include "FvRaceSmashEggImagineServer.h" #include "RaceSmashServer.h" // NT Scripts #include "NtSentinelWalkwayServer.h" #include "NtParadoxTeleServer.h" #include "NtDarkitectRevealServer.h" #include "BankInteractServer.h" #include "NtVentureSpeedPadServer.h" #include "NtVentureCannonServer.h" #include "NtCombatChallengeServer.h" #include "NtCombatChallengeDummy.h" #include "NtCombatChallengeExplodingDummy.h" #include "BaseInteractDropLootServer.h" #include "NtAssemblyTubeServer.h" #include "NtParadoxPanelServer.h" #include "TokenConsoleServer.h" #include "NtImagBeamBuffer.h" #include "NtBeamImaginationCollectors.h" #include "NtDirtCloudServer.h" #include "NtConsoleTeleportServer.h" #include "SpawnShrakeServer.h" #include "SpawnSaberCatServer.h" #include "SpawnStegoServer.h" #include "NtDukeServer.h" #include "NtHaelServer.h" #include "NtOverbuildServer.h" #include "NtVandaServer.h" #include "ForceVolumeServer.h" #include "NtXRayServer.h" #include "NtSleepingGuard.h" // DLU Scripts #include "DLUVanityNPC.h" // AM Scripts #include "AmConsoleTeleportServer.h" #include "RandomSpawnerFin.h" #include "RandomSpawnerPit.h" #include "RandomSpawnerStr.h" #include "RandomSpawnerZip.h" #include "AmDarklingMech.h" #include "AmBridge.h" #include "AmDrawBridge.h" #include "AmShieldGenerator.h" #include "AmShieldGeneratorQuickbuild.h" #include "AmDropshipComputer.h" #include "AmScrollReaderServer.h" #include "AmTemplateSkillVolume.h" #include "EnemyNjBuff.h" #include "AmSkeletonEngineer.h" #include "AmSkullkinDrill.h" #include "AmSkullkinDrillStand.h" #include "AmSkullkinTower.h" #include "AmDarklingDragon.h" #include "AmBlueX.h" #include "AmTeapotServer.h" // NJ Scripts #include "NjGarmadonCelebration.h" #include "NjWuNPC.h" #include "NjScrollChestServer.h" #include "EnemySkeletonSpawner.h" #include "NjRailSwitch.h" #include "NjRailPostServer.h" #include "NjRailActivatorsServer.h" #include "NjColeNPC.h" #include "NjNPCMissionSpinjitzuServer.h" #include "NjJayMissionItems.h" #include "FallingTile.h" #include "ImaginationShrineServer.h" #include "Lieutenant.h" #include "RainOfArrows.h" #include "NjIceRailActivator.h" #include "CavePrisonCage.h" #include "NjMonastryBossInstance.h" #include "CatapultBouncerServer.h" #include "CatapultBaseServer.h" #include "NjhubLavaPlayerDeathTrigger.h" #include "MonCoreNookDoors.h" #include "MonCoreSmashableDoors.h" #include "FlameJetServer.h" #include "BurningTile.h" #include "NjEarthDragonPetServer.h" #include "NjEarthPetServer.h" #include "NjDragonEmblemChestServer.h" #include "NjNyaMissionitems.h" // Scripted equipment #include "AnvilOfArmor.h" #include "CauldronOfLife.h" #include "FountainOfImagination.h" #include "Sunflower.h" #include "BootyDigServer.h" #include "PersonalFortress.h" #include "PropertyDevice.h" #include "ImaginationBackpackHealServer.h" #include "LegoDieRoll.h" #include "BuccaneerValiantShip.h" // Survival scripts #include "AgSurvivalStromling.h" #include "AgSurvivalMech.h" #include "AgSurvivalSpiderling.h" // Frostburgh Scripts #include "RockHydrantBroken.h" #include "WhFans.h" //Big bad global bc this is a namespace and not a class: InvalidScript* invalidToReturn = new InvalidScript(); std::map m_Scripts; // yeah sorry darwin ill fix the global later CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) { Script* script; if (m_Scripts.find(scriptName) != m_Scripts.end()) { script = m_Scripts[scriptName]; return script; } script = invalidToReturn; //VE / AG: if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua") script = new AgShipPlayerDeathTrigger(); else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua") script = new NpcNpSpacemanBob(); else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login script = new AgSpaceStuff(); else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua") script = new AgShipPlayerShockServer(); else if (scriptName == "scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua") script = new AgImagSmashable(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua") script = new StoryBoxInteractServer(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_BINOCULARS.lua") script = new Binoculars(); else if (scriptName == "scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua") script = new AllCrateChicken(); else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua") script = new RockHydrantSmashable(); // Broken? else if (scriptName == "scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua") script = new SsModularBuildServer(); else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua") script = new ZoneAgProperty(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_POI_MISSION.lua") script = new InvalidScript(); // this is done in Entity.cpp, not needed for our implementation else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua") script = new TouchMissionUpdateServer(); else if (scriptName == "scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua") script = new ActSharkPlayerDeathTrigger(); else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua") script = new BaseEnemyMech(); else if (scriptName == "scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua") script = new ZoneAgSurvival(); else if (scriptName == "scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua") script = new AgSurvivalBuffStation(); else if (scriptName == "scripts\\ai\\AG\\L_AG_BUS_DOOR.lua") script = new AgBusDoor(); else if (scriptName == "scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua") script = new MaestromExtracticatorServer(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua") script = new AgCagedBricksServer(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua") script = new NpcWispServer(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua") script = new NpcEpsilonServer(); else if (scriptName == "scripts\\ai\\AG\\L_AG_TURRET.lua" || scriptName == "scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua") script = new AgTurret(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua") script = new AgLaserSensorServer(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua") script = new AgMonumentLaserServer(); else if (scriptName == "scripts\\ai\\AG\\L_AG_FANS.lua") script = new AgFans(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua") script = new AgMonumentBirds(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua") script = new RemoveRentalGear(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua") script = new NpcNjAssistantServer(); else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua") script = new SpecialImaginePowerupSpawner(); else if (scriptName == "scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua") script = new AgSalutingNpcs(); else if (scriptName == "scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua") script = new AgJetEffectServer(); else if (scriptName == "scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua") script = new BossSpiderQueenEnemyServer(); else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua") script = new EnemySpiderSpawner(); else if (scriptName == "scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua") script = new EnemySpiderSpawner(); else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Elevator.lua") script = new AgQbElevator(); else if (scriptName == "scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua") script = new AgPropGuard(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua") script = new AgBugsprayer(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua") script = new NpcAgCourseStarter(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua") script = new AgMonumentRaceGoal(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua") script = new AgMonumentRaceCancel(); else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua") script = (ZoneAgProperty*)new ZoneAgSpiderQueen(); else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua") script = new SpiderBossTreasureChestServer(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua") script = new NpcCowboyServer(); else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua") script = new ZoneAgMedProperty(); else if (scriptName == "scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua") script = new AgStromlingProperty(); else if (scriptName == "scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua") script = new BaseEnemyMech(); else if (scriptName == "scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua") script = new AgDarkSpiderling(); else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua") script = new AgPropguards(); else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua") script = new PropertyFXDamage(); else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua") script = new NpcPirateServer(); else if (scriptName == "scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua") script = new AgPicnicBlanket(); else if (scriptName == "scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua") script = new PropertyBankInteract(); else if (scriptName == "scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua") script = new VeMech(); else if (scriptName == "scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua") script = new VeMissionConsole(); else if (scriptName == "scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua") script = new VeEpsilonServer(); // Win32 thinks this if chain is too long, let's cut it up and serve it as a three course meal //NS: if (scriptName == "scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua") script = new NsModularBuild(); else if (scriptName == "scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua") script = new NsGetFactionMissionServer(); else if (scriptName == "scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua") script = new NsQbImaginationStatue(); else if (scriptName == "scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua") script = new NsConcertChoiceBuildManager(); else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua") script = new NsConcertChoiceBuild(); else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua") script = new NsConcertQuickBuild(); else if (scriptName == "scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua") script = new AgStagePlatforms(); else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua") script = new NsConcertInstrument(); else if (scriptName == "scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua") script = new NsJohnnyMissionServer(); else if (scriptName == "scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua") script = new StinkyFishTarget(); else if (scriptName == "scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua") script = new ZoneNsProperty(); else if (scriptName == "scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua") script = new ZoneNsMedProperty(); else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua") script = new NsTokenConsoleServer(); else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua") script = new NsLupTeleport(); else if (scriptName == "scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua") script = new ZoneNsWaves(); else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua") script = new WaveBossHammerling(); else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua") script = (BaseEnemyApe*) new WaveBossApe(); else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua") script = new WaveBossSpiderling(); else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua") script = new WaveBossHorsemen(); else if (scriptName == "scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua") script = new MinigameTreasureChestServer(); else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua") script = new NsLegoClubDoor(); else if (scriptName == "scripts/ai/NS/L_CL_RING.lua") script = new ClRing(); else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua") script = new WildAmbients(); else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua") script = new PropertyDeathPlane(); //GF: else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua") script = new GfTikiTorch(); else if (scriptName == "scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua") script = new GfCampfire(); else if (scriptName == "scripts\\ai\\GF\\L_GF_ORGAN.lua") script = new GfOrgan(); else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA.lua") script = new GfBanana(); else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua") script = new GfBananaCluster(); else if (scriptName == "scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua") script = new GfJailkeepMission(); else if (scriptName == "scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua") script = new TriggerAmbush(); else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua") script = new GfCaptainsCannon(); else if (scriptName == "scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua") script = new MastTeleport(); else if (scriptName == "scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua") script = new GfJailWalls(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua") script = new QbEnemyStunner(); else if (scriptName == "scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua") script = new PetDigBuild(); // Technically also used once in AG else if (scriptName == "scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua") script = new SpawnLionServer(); else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua") script = new BaseEnemyApe(); else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua") script = new GfApeSmashingQB(); else if (scriptName == "scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua") script = new ZoneGfProperty(); // SG else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua") script = new SGCannon(); else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua") script = new ZoneSGServer(); //PR: else if (scriptName == "scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua") script = new PrWhistle(); else if (scriptName == "scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua") script = new PrSeagullFly(); else if (scriptName == "scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua") script = new HydrantSmashable(); else if (scriptName == "scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua") script = new HydrantBroken(); else if (scriptName == "scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua" || scriptName == "scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua") script = new PetDigServer(); else if (scriptName == "scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua") script = new CrabServer(); else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua") script = new PetFromDigServer(); else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua") script = new PetFromObjectServer(); else if (scriptName == "scripts\\02_server\\Pets\\L_DAMAGING_PET.lua") script = new DamagingPets(); else if (scriptName == "scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua") script = new SpawnGryphonServer(); //FV Scripts: else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua") script = new FvCandle(); else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua") script = new EnemyRoninSpawner(); else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua") script = new FvMaelstromCavalry(); else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua") script = new ActNinjaTurret(); else if (scriptName == "scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua") script = new FvHorsemenTrigger(); else if (scriptName == "scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua") script = new FvFlyingCreviceDragon(); else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua") script = new FvMaelstromDragon(); else if (scriptName == "scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua") script = new FvDragonSmashingGolemQb(); else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua") script = new TreasureChestDragonServer(); else if (scriptName == "scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua") script = new InstanceExitTransferPlayerToLastNonInstance(); else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua") script = new FvFreeGfNinjas(); else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua") script = new FvPandaSpawnerServer(); else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua") script = new FvPandaServer(); else if (scriptName == "scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua") script = new ZoneFvProperty(); else if (scriptName == "scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua") script = new FvBrickPuzzleServer(); else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua") script = new FvConsoleLeftQuickbuild(); else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua") script = new FvConsoleRightQuickbuild(); else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua") script = new FvFacilityBrick(); else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua") script = new ImgBrickConsoleQB(); else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua") script = new ActParadoxPipeFix(); else if (scriptName == "scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua") script = new FvNinjaGuard(); else if (scriptName == "scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua") script = new FvPassThroughWall(); else if (scriptName == "scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua") script = new FvBounceOverWall(); else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua") script = new FvFong(); //Misc: if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua") script = new ExplodingAsset(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua") script = new WishingWellServer(); else if (scriptName == "scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua") script = new ActPlayerDeathTrigger(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua") script = new GrowingFlower(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua") script = new TokenConsoleServer(); else if (scriptName == "scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua") script = new BaseFootRaceManager(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua") script = new PropertyPlatform(); else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua") return new VeBricksampleServer(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua") script = new MailBoxServer(); //Racing: else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua") script = new RaceImagineCrateServer(); else if (scriptName == "scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua") script = new ActVehicleDeathTrigger(); else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua") script = new RaceImaginePowerup(); else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua") script = new RaceMaelstromGeiser(); else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua") script = new FvRaceSmashEggImagineServer(); else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua") script = new RaceSmashServer(); //NT: else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua") script = new NtSentinelWalkwayServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua") script = new NtParadoxTeleServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua") script = new NtDarkitectRevealServer(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua") script = new BankInteractServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua") script = new NtVentureSpeedPadServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua") script = new NtVentureCannonServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua") script = new NtCombatChallengeServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") script = new NtCombatChallengeDummy(); else if (scriptName == "scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua") script = new NtCombatChallengeExplodingDummy(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua") script = new BaseInteractDropLootServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua") script = new NtAssemblyTubeServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua") script = new NtParadoxPanelServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua") script = new NtImagBeamBuffer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua") script = new NtBeamImaginationCollectors(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua") script = new NtDirtCloudServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua") script = new NtConsoleTeleportServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua") script = new SpawnStegoServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua") script = new SpawnSaberCatServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua") script = new SpawnShrakeServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua") script = new NtDukeServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua") script = new NtHaelServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua") script = new NtOverbuildServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua") script = new NtVandaServer(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua") script = new ForceVolumeServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua") script = new NtXRayServer(); else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua") script = new NtSleepingGuard(); //AM: else if (scriptName == "scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua") script = new AmConsoleTeleportServer(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua") script = new RandomSpawnerFin(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua") script = new RandomSpawnerPit(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua") script = new RandomSpawnerStr(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua") script = new RandomSpawnerZip(); else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua") script = new AmDarklingMech(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BRIDGE.lua") script = new AmBridge(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua") script = new AmDrawBridge(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua") script = new AmShieldGenerator(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua") script = new AmShieldGeneratorQuickbuild(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua") script = new AmDropshipComputer(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua") script = new AmScrollReaderServer(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua") script = new AmTemplateSkillVolume(); else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua") script = new EnemyNjBuff(); else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua") script = new AmSkeletonEngineer(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua") script = new AmSkullkinDrill(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua") script = new AmSkullkinDrillStand(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua") script = new AmSkullkinTower(); else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua") script = new AmDarklingDragon(); else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua") script = new AmDarklingDragon(); else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua") script = new BaseEnemyApe(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua") script = new AmBlueX(); else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua") script = new AmTeapotServer(); // Ninjago else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua") script = new NjGarmadonCelebration(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua") script = new NjWuNPC(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua") script = new NjScrollChestServer(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua") script = new NjColeNPC(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua") script = (NjNPCMissionSpinjitzuServer*) new NjJayMissionItems(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua") script = new NjNPCMissionSpinjitzuServer(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua") script = new EnemySkeletonSpawner(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua") script = new NjRailSwitch(); else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua") script = new NjRailActivatorsServer(); else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua") script = new NjRailPostServer(); else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua") script = new NjIceRailActivator(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua") script = new FallingTile(); else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua") script = new EnemyNjBuff(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua") script = new ImaginationShrineServer(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua") script = new Lieutenant(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua") script = new RainOfArrows(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua") script = new CavePrisonCage(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua") script = new NjMonastryBossInstance(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua") script = new CatapultBouncerServer(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua") script = new CatapultBaseServer(); else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua") script = new NjhubLavaPlayerDeathTrigger(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua") script = new MonCoreNookDoors(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua") script = new MonCoreSmashableDoors(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua") script = new FlameJetServer(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua") script = new BurningTile(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua") script = new NjEarthDragonPetServer(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua") script = new NjEarthPetServer(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua") script = new NjDragonEmblemChestServer(); else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua") script = new NjNyaMissionitems(); //DLU: else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua") script = new DLUVanityNPC(); // Survival minigame else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua") script = new AgSurvivalStromling(); else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua") script = new AgSurvivalMech(); else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua") script = new AgSurvivalSpiderling(); // Scripted equipment else if (scriptName == "scripts\\EquipmentScripts\\Sunflower.lua") script = new Sunflower(); else if (scriptName == "scripts/EquipmentScripts/AnvilOfArmor.lua") script = new AnvilOfArmor(); else if (scriptName == "scripts/EquipmentScripts/FountainOfImagination.lua") script = new FountainOfImagination(); else if (scriptName == "scripts/EquipmentScripts/CauldronOfLife.lua") script = new CauldronOfLife(); else if (scriptName == "scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua") script = new BootyDigServer(); else if (scriptName == "scripts\\EquipmentScripts\\PersonalFortress.lua") script = new PersonalFortress(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua") script = new PropertyDevice(); else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua") script = new ImaginationBackpackHealServer(); else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua") script = new LegoDieRoll(); else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua") script = new BuccaneerValiantShip(); // FB else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua") script = new RockHydrantBroken(); else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua") script = new WhFans(); //Ignore these scripts: else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") script = invalidToReturn; else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") script = invalidToReturn; else if (script == invalidToReturn) { if (scriptName.length() > 0) Game::logger->LogDebug("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n"); // information not really needed for sys admins but is for developers script = invalidToReturn; } m_Scripts[scriptName] = script; return script; } CppScripts::Script* CppScripts::GetInvalidScript() { return invalidToReturn; } std::vector CppScripts::GetEntityScripts(Entity* entity) { std::vector scripts; std::vector comps = entity->GetScriptComponents(); for (ScriptComponent* scriptComp : comps) { if (scriptComp != nullptr) { scripts.push_back(scriptComp->GetScript()); } } return scripts; } CppScripts::Script::Script() { } CppScripts::Script::~Script() { }