#include "PropertyDevice.h"
#include "GameMessages.h"
#include "EntityManager.h"

void PropertyDevice::OnStartup(Entity *self) {
    auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
    if (zoneControl != nullptr) {
        zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
    }
}

void PropertyDevice::OnRebuildComplete(Entity *self, Entity *target) {
    auto propertyOwnerID = self->GetNetworkVar<std::string>(m_PropertyOwnerVariable);
    if (propertyOwnerID == std::to_string(LWOOBJID_EMPTY))
        return;

    auto* missionComponent = target->GetComponent<MissionComponent>();
    if (missionComponent != nullptr) {
        if (missionComponent->GetMissionState(m_PropertyMissionID) == MissionState::MISSION_STATE_ACTIVE) {
            GameMessages::SendPlayFXEffect(self->GetObjectID(), 641, u"create", "callhome");
            missionComponent->ForceProgress(m_PropertyMissionID, 1793, self->GetLOT());
        }
    }
}