#include "RocketLaunchpadControlComponent.h" #include #include "GameMessages.h" #include "CharacterComponent.h" #include "dZoneManager.h" #include "EntityManager.h" #include "Item.h" #include "Game.h" #include "dLogger.h" #include "CDClientDatabase.h" #include "ChatPackets.h" #include "MissionComponent.h" #include "PropertyEntranceComponent.h" #include "dServer.h" #include "dMessageIdentifiers.h" #include "PacketUtils.h" RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) { auto result = CDClientDatabase::ExecuteQueryWithArgs( "SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = %d;", rocketId); if (!result.eof() && !result.fieldIsNull(0)) { m_TargetZone = result.getIntField(0); m_DefaultZone = result.getIntField(1); m_TargetScene = result.getStringField(2); m_AltPrecondition = new PreconditionExpression(result.getStringField(3)); m_AltLandingScene = result.getStringField(4); } result.finalize(); } RocketLaunchpadControlComponent::~RocketLaunchpadControlComponent() { delete m_AltPrecondition; } void RocketLaunchpadControlComponent::RocketEquip(Entity* entity, LWOOBJID rocketID) { if (m_PlayersInRadius.find(entity->GetObjectID()) != m_PlayersInRadius.end()) { Launch(entity, rocketID); //Go ahead and save the player //This causes a double-save, but it should prevent players from not being saved //before the next world server starts loading their data. if (entity->GetCharacter()) entity->GetCharacter()->SaveXMLToDatabase(); } } void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID optionalRocketID, LWOMAPID mapId, LWOCLONEID cloneId) { auto zone = mapId == LWOMAPID_INVALID ? m_TargetZone : mapId; if (zone == 0) { return; } TellMasterToPrepZone(zone); // This also gets triggered by a proximity monitor + item equip, I will set that up when havok is ready auto* inventoryComponent = originator->GetComponent(); auto* characterComponent = originator->GetComponent(); auto* character = originator->GetCharacter(); if (inventoryComponent == nullptr || characterComponent == nullptr || character == nullptr) { return; } // Select the rocket Item* rocket = nullptr; if (optionalRocketID != LWOOBJID_EMPTY) { rocket = inventoryComponent->FindItemById(optionalRocketID); } if (rocket == nullptr) { rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID()); } if (rocket == nullptr) { rocket = inventoryComponent->FindItemByLot(6416); } if (rocket == nullptr) { Game::logger->Log("RocketLaunchpadControlComponent", "Unable to find rocket (%llu)!\n", optionalRocketID); return; } if (rocket->GetConfig().empty()) // Sanity check { rocket->SetCount(0, false, false); return; } // Achievement unlocked: "All zones unlocked" if (!m_AltLandingScene.empty() && m_AltPrecondition->Check(originator)) { character->SetTargetScene(m_AltLandingScene); } else { character->SetTargetScene(m_TargetScene); } if (characterComponent) { for (LDFBaseData* data : rocket->GetConfig()) { if (data->GetKey() == u"assemblyPartLOTs") { std::string newRocketStr; for (char character : data->GetValueAsString()) { if (character == '+') { newRocketStr.push_back(';'); } else { newRocketStr.push_back(character); } } newRocketStr.push_back(';'); characterComponent->SetLastRocketConfig(GeneralUtils::ASCIIToUTF16(newRocketStr)); } } } // Store the last used rocket item's ID characterComponent->SetLastRocketItemID(rocket->GetId()); characterComponent->UpdatePlayerStatistic(RocketsUsed); character->SaveXMLToDatabase(); SetSelectedMapId(originator->GetObjectID(), zone); GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID()); rocket->Equip(true); GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS); EntityManager::Instance()->SerializeEntity(originator); } void RocketLaunchpadControlComponent::OnUse(Entity* originator) { auto* propertyEntrance = m_Parent->GetComponent(); if (propertyEntrance != nullptr) { propertyEntrance->OnUse(originator); return; } Launch(originator); } void RocketLaunchpadControlComponent::OnProximityUpdate(Entity* entering, std::string name, std::string status) { // Proximity rockets are handled by item equipment } void RocketLaunchpadControlComponent::SetSelectedMapId(LWOOBJID player, LWOMAPID mapID) { m_SelectedMapIds[player] = mapID; } LWOMAPID RocketLaunchpadControlComponent::GetSelectedMapId(LWOOBJID player) const { const auto index = m_SelectedMapIds.find(player); if (index == m_SelectedMapIds.end()) return 0; return index->second; } void RocketLaunchpadControlComponent::SetSelectedCloneId(LWOOBJID player, LWOCLONEID cloneId) { m_SelectedCloneIds[player] = cloneId; } LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player) const { const auto index = m_SelectedCloneIds.find(player); if (index == m_SelectedCloneIds.end()) return 0; return index->second; } void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) { CBITSTREAM; PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_PREP_ZONE); bitStream.Write(zoneID); Game::server->SendToMaster(&bitStream); } LWOMAPID RocketLaunchpadControlComponent::GetTargetZone() const { return m_TargetZone; } LWOMAPID RocketLaunchpadControlComponent::GetDefaultZone() const { return m_DefaultZone; }