#pragma once #include #include "Behavior.h" class ApplyBuffBehavior final : public Behavior { public: int32_t m_BuffId; float m_Duration; bool addImmunity; bool cancelOnDamaged; bool cancelOnDeath; bool cancelOnLogout; bool cancelonRemoveBuff; bool cancelOnUi; bool cancelOnUnequip; bool cancelOnZone; /* * Inherited */ explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Load() override; };