set(DSCRIPTS_SOURCES_AI_SPEC "SpecialCoinSpawner.cpp" "SpecialPowerupSpawner.cpp" "SpecialSpeedBuffSpawner.cpp") add_library(dScriptsAiSpec OBJECT ${DSCRIPTS_SOURCES_AI_SPEC}) target_include_directories(dScriptsAiSpec PUBLIC ".") target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase)