#include "TradingManager.h" #include "EntityManager.h" #include "GameMessages.h" #include "InventoryComponent.h" #include "../dWorldServer/ObjectIDManager.h" #include "Game.h" #include "dLogger.h" #include "Item.h" #include "Character.h" #include "CharacterComponent.h" #include "MissionComponent.h" TradingManager* TradingManager::m_Address = nullptr; Trade::Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB) { m_TradeId = tradeId; m_ParticipantA = participantA; m_ParticipantB = participantB; } Trade::~Trade() { } LWOOBJID Trade::GetTradeId() const { return m_TradeId; } bool Trade::IsParticipant(LWOOBJID playerId) const { return m_ParticipantA == playerId || m_ParticipantB == playerId; } LWOOBJID Trade::GetParticipantA() const { return m_ParticipantA; } LWOOBJID Trade::GetParticipantB() const { return m_ParticipantB; } Entity* Trade::GetParticipantAEntity() const { return EntityManager::Instance()->GetEntity(m_ParticipantA); } Entity* Trade::GetParticipantBEntity() const { return EntityManager::Instance()->GetEntity(m_ParticipantB); } void Trade::SetCoins(LWOOBJID participant, uint64_t coins) { if (participant == m_ParticipantA) { m_CoinsA = coins; } else if (participant == m_ParticipantB) { m_CoinsB = coins; } } void Trade::SetItems(LWOOBJID participant, std::vector items) { if (participant == m_ParticipantA) { m_ItemsA = items; } else if (participant == m_ParticipantB) { m_ItemsB = items; } } void Trade::SetAccepted(LWOOBJID participant, bool value) { if (participant == m_ParticipantA) { m_AcceptedA = !value; Game::logger->Log("Trade", "Accepted from A (%d), B: (%d)\n", value, m_AcceptedB); auto* entityB = GetParticipantBEntity(); if (entityB != nullptr) { GameMessages::SendServerTradeAccept(m_ParticipantB, value, entityB->GetSystemAddress()); } } else if (participant == m_ParticipantB) { m_AcceptedB = !value; Game::logger->Log("Trade", "Accepted from B (%d), A: (%d)\n", value, m_AcceptedA); auto* entityA = GetParticipantAEntity(); if (entityA != nullptr) { GameMessages::SendServerTradeAccept(m_ParticipantA, value, entityA->GetSystemAddress()); } } if (m_AcceptedA && m_AcceptedB) { auto* entityB = GetParticipantBEntity(); if (entityB != nullptr) { GameMessages::SendServerTradeAccept(m_ParticipantB, false, entityB->GetSystemAddress()); } else { return; } auto* entityA = GetParticipantAEntity(); if (entityA != nullptr) { GameMessages::SendServerTradeAccept(m_ParticipantA, false, entityA->GetSystemAddress()); } else { return; } Complete(); } } void Trade::Complete() { auto* entityA = GetParticipantAEntity(); auto* entityB = GetParticipantBEntity(); if (entityA == nullptr || entityB == nullptr) return; auto* inventoryA = entityA->GetComponent(); auto* inventoryB = entityB->GetComponent(); auto* missionsA = entityA->GetComponent(); auto* missionsB = entityB->GetComponent(); auto* characterA = entityA->GetCharacter(); auto* characterB = entityB->GetCharacter(); if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return; characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, LOOT_SOURCE_TRADE); characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, LOOT_SOURCE_TRADE); for (const auto& tradeItem : m_ItemsA) { inventoryA->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true); missionsA->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount); } for (const auto& tradeItem : m_ItemsB) { inventoryB->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true); missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount); } for (const auto& tradeItem : m_ItemsA) { inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount); } for (const auto& tradeItem : m_ItemsB) { inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount); } TradingManager::Instance()->CancelTrade(m_TradeId); characterA->SaveXMLToDatabase(); characterB->SaveXMLToDatabase(); } void Trade::Cancel() { auto* entityA = GetParticipantAEntity(); auto* entityB = GetParticipantBEntity(); if (entityA == nullptr || entityB == nullptr) return; GameMessages::SendServerTradeCancel(entityA->GetObjectID(), entityA->GetSystemAddress()); GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress()); } void Trade::SendUpdateToOther(LWOOBJID participant) { Entity* other = nullptr; Entity* self = nullptr; uint64_t coins; std::vector itemIds; Game::logger->Log("Trade", "Attempting to send trade update\n"); if (participant == m_ParticipantA) { other = GetParticipantBEntity(); self = GetParticipantAEntity(); coins = m_CoinsA; itemIds = m_ItemsA; } else if (participant == m_ParticipantB) { other = GetParticipantAEntity(); self = GetParticipantBEntity(); coins = m_CoinsB; itemIds = m_ItemsB; } else { return; } if (other == nullptr || self == nullptr) return; std::vector items {}; auto* inventoryComponent = self->GetComponent(); if (inventoryComponent == nullptr) return; for (const auto tradeItem : itemIds) { auto* item = inventoryComponent->FindItemById(tradeItem.itemId); if (item == nullptr) return; if (tradeItem.itemCount > item->GetCount()) return; items.push_back(tradeItem); } Game::logger->Log("Trade", "Sending trade update\n"); GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress()); } TradingManager::TradingManager() { } TradingManager::~TradingManager() { for (const auto& pair : trades) { delete pair.second; } trades.clear(); } Trade* TradingManager::GetTrade(LWOOBJID tradeId) const { const auto& pair = trades.find(tradeId); if (pair == trades.end()) return nullptr; return pair->second; } Trade* TradingManager::GetPlayerTrade(LWOOBJID playerId) const { for (const auto& pair : trades) { if (pair.second->IsParticipant(playerId)) { return pair.second; } } return nullptr; } void TradingManager::CancelTrade(LWOOBJID tradeId) { auto* trade = GetTrade(tradeId); if (trade == nullptr) return; delete trade; trades.erase(tradeId); } Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) { const LWOOBJID tradeId = ObjectIDManager::Instance()->GenerateObjectID(); auto* trade = new Trade(tradeId, participantA, participantB); trades[tradeId] = trade; Game::logger->Log("TradingManager", "Created new trade between (%llu) <-> (%llu)\n", participantA, participantB); return trade; }