#pragma once #include #include #include #include "../thirdparty/raknet/Source/BitStream.h" #pragma warning (disable:4251) //Disables SQL warnings typedef int RESTICKET; const int highFrameRate = 16; //60fps const int mediumFramerate = 33; //30fps const int lowFramerate = 66; //15fps //========== MACROS =========== #define CBITSTREAM RakNet::BitStream bitStream; #define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false); #define CMSGHEADER PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GAME_MSG); #define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false); #define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); //=========== TYPEDEFS ========== typedef int32_t LOT; //!< A LOT typedef int64_t LWOOBJID; //!< An object ID (should be unsigned actually but ok) typedef int32_t TSkillID; //!< A skill ID typedef uint32_t LWOCLONEID; //!< Used for Clone IDs typedef uint16_t LWOMAPID; //!< Used for Map IDs typedef uint16_t LWOINSTANCEID; //!< Used for Instance IDs typedef uint32_t PROPERTYCLONELIST; //!< Used for Property Clone IDs typedef int32_t PetTamingPiece; //!< Pet Taming Pieces const LWOOBJID LWOOBJID_EMPTY = 0; //!< An empty object ID const LOT LOT_NULL = -1; //!< A null LOT const int32_t LOOTTYPE_NONE = 0; //!< No loot type available const float SECONDARY_PRIORITY = 1.0f; //!< Secondary Priority const uint32_t INVENTORY_INVALID = -1; //!< Invalid Inventory const uint32_t INVENTORY_DEFAULT = -1; //!< Default Inventory const uint32_t StatusChangeInfo = 0; //!< Status Change Info (???) const uint32_t INVENTORY_MAX = 9999999; //!< The Maximum Inventory Size const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID typedef std::set TSetObjID; #ifndef PI #define PI 3.14159265358979323846f #endif #if defined(__unix) || defined(__APPLE__) //For Linux: typedef __int64_t __int64; #endif //============ STRUCTS ============== struct LWOSCENEID { public: LWOSCENEID() { m_sceneID = -1; m_layerID = 0; } LWOSCENEID(int sceneID) { m_sceneID = sceneID; m_layerID = 0; } LWOSCENEID(int sceneID, unsigned int layerID) { m_sceneID = sceneID; m_layerID = layerID; } LWOSCENEID& operator=(const LWOSCENEID& rhs) { m_sceneID = rhs.m_sceneID; m_layerID = rhs.m_layerID; return *this; } LWOSCENEID& operator=(const int rhs) { m_sceneID = rhs; m_layerID = 0; return *this; } bool operator<(const LWOSCENEID& rhs) const { return (m_sceneID < rhs.m_sceneID || (m_sceneID == rhs.m_sceneID && m_layerID < rhs.m_layerID)); } bool operator<(const int rhs) const { return m_sceneID < rhs; } bool operator==(const LWOSCENEID& rhs) const { return (m_sceneID == rhs.m_sceneID && m_layerID == rhs.m_layerID); } bool operator==(const int rhs) const { return m_sceneID == rhs; } const int GetSceneID() const { return m_sceneID; } const unsigned int GetLayerID() const { return m_layerID; } void SetSceneID(const int sceneID) { m_sceneID = sceneID; } void SetLayerID(const unsigned int layerID) { m_layerID = layerID; } private: int m_sceneID; unsigned int m_layerID; }; struct LWOZONEID { public: const LWOMAPID& GetMapID() const { return m_MapID; } const LWOINSTANCEID& GetInstanceID() const { return m_InstanceID; } const LWOCLONEID& GetCloneID() const { return m_CloneID; } //In order: def constr, constr, assign op LWOZONEID() { m_MapID = LWOMAPID_INVALID; m_InstanceID = LWOINSTANCEID_INVALID; m_CloneID = LWOCLONEID_INVALID; } LWOZONEID(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) { m_MapID = mapID; m_InstanceID = instanceID; m_CloneID = cloneID; } LWOZONEID(const LWOZONEID& replacement) { *this = replacement; } private: LWOMAPID m_MapID; //1000 for VE, 1100 for AG, etc... LWOINSTANCEID m_InstanceID; //Instances host the same world, but on a different dWorld process. LWOCLONEID m_CloneID; //To differentiate between "your property" and "my property". Always 0 for non-prop worlds. }; const LWOSCENEID LWOSCENEID_INVALID = -1; struct LWONameValue { uint32_t length = 0; //!< The length of the name std::u16string name; //!< The name LWONameValue(void) {} LWONameValue(const std::u16string& name) { this->name = name; this->length = static_cast(name.length()); } ~LWONameValue(void) {} }; struct FriendData { public: bool isOnline = false; bool isBestFriend = false; bool isFTP = false; LWOZONEID zoneID; LWOOBJID friendID; std::string friendName; void Serialize(RakNet::BitStream& bitStream) { bitStream.Write(isOnline); bitStream.Write(isBestFriend); bitStream.Write(isFTP); bitStream.Write(0); //??? bitStream.Write(0); //??? bitStream.Write(zoneID.GetMapID()); bitStream.Write(zoneID.GetInstanceID()); bitStream.Write(zoneID.GetCloneID()); bitStream.Write(friendID); uint32_t maxSize = 33; uint32_t size = static_cast(friendName.length()); uint32_t remSize = static_cast(maxSize - size); if (size > maxSize) size = maxSize; for (uint32_t i = 0; i < size; ++i) { bitStream.Write(static_cast(friendName[i])); } for (uint32_t j = 0; j < remSize; ++j) { bitStream.Write(static_cast(0)); } bitStream.Write(0); //??? bitStream.Write(0); //??? } }; struct Brick { uint32_t designerID; uint32_t materialID; }; //This union is used by the behavior system union suchar { unsigned char usigned; char svalue; }; //=========== DLU ENUMS ============ enum eGameMasterLevel : int32_t { GAME_MASTER_LEVEL_CIVILIAN = 0, // Normal player. GAME_MASTER_LEVEL_FORUM_MODERATOR = 1, // No permissions on live servers. GAME_MASTER_LEVEL_JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs. GAME_MASTER_LEVEL_MODERATOR = 3, // Can return lost items. GAME_MASTER_LEVEL_SENIOR_MODERATOR = 4, // Can ban. GAME_MASTER_LEVEL_LEAD_MODERATOR = 5, // Can approve properties. GAME_MASTER_LEVEL_JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live. GAME_MASTER_LEVEL_INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions. GAME_MASTER_LEVEL_DEVELOPER = 8, // Active developer, full permissions on live. GAME_MASTER_LEVEL_OPERATOR = 9 // Can shutdown server for restarts & updates. }; //=========== LU ENUMS ============ //! An enum for object ID bits enum eObjectBits : int32_t { OBJECT_BIT_PERSISTENT = 32, //!< The 32 bit index OBJECT_BIT_CLIENT = 46, //!< The 46 bit index OBJECT_BIT_SPAWNED = 58, //!< The 58 bit index OBJECT_BIT_CHARACTER = 60 //!< The 60 bit index }; //! An enum for MatchUpdate types enum eMatchUpdate : int { MATCH_UPDATE_PLAYER_JOINED = 0, MATCH_UPDATE_PLAYER_LEFT = 1, MATCH_UPDATE_TIME = 3, MATCH_UPDATE_TIME_START_DELAY = 4, MATCH_UPDATE_PLAYER_READY = 5, MATCH_UPDATE_PLAYER_UNREADY = 6 }; //! An enum for camera cycling modes enum eCyclingMode : uint32_t { ALLOW_CYCLE_TEAMMATES, DISALLOW_CYCLING }; enum eCinematicEvent : uint32_t { STARTED, WAYPOINT, ENDED, }; //! An enum for character creation responses enum eCreationResponse : uint8_t { CREATION_RESPONSE_SUCCESS = 0, //!< The creation was successful CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE, //!< The Object ID can't be used CREATION_RESPONSE_NAME_NOT_ALLOWED, //!< The name is not allowed CREATION_RESPONSE_PREDEFINED_NAME_IN_USE, //!< The predefined name is already in use CREATION_RESPONSE_CUSTOM_NAME_IN_USE //!< The custom name is already in use }; //! An enum for login responses enum eLoginResponse : uint8_t { LOGIN_RESPONSE_GENERAL_FAILED = 0, LOGIN_RESPONSE_SUCCESS = 1, LOGIN_RESPONSE_BANNED = 2, LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH = 5, LOGIN_RESPONSE_WRONG_PASS_OR_USER = 6, LOGIN_RESPONSE_ACCOUNT_LOCKED = 7 }; //! An enum for character rename responses enum eRenameResponse : uint8_t { RENAME_RESPONSE_SUCCESS = 0, //!< The renaming was successful RENAME_RESPONSE_UNKNOWN_ERROR, //!< There was an unknown error RENAME_RESPONSE_NAME_UNAVAILABLE, //!< The name is unavailable RENAME_RESPONSE_NAME_IN_USE //!< The name is already in use }; //! A replica packet type enum eReplicaPacketType { PACKET_TYPE_CONSTRUCTION, //!< A construction packet PACKET_TYPE_SERIALIZATION, //!< A serialization packet PACKET_TYPE_DESTRUCTION //!< A destruction packet }; enum ServerDisconnectIdentifiers { SERVER_DISCON_UNKNOWN_SERVER_ERROR = 0, //!< Unknown server error SERVER_DISCON_DUPLICATE_LOGIN = 4, //!< Used when another user with the same username is logged in (duplicate login) SERVER_DISCON_SERVER_SHUTDOWN = 5, //!< Used when the server is shutdown SERVER_DISCON_SERVER_MAP_LOAD_FAILURE = 6, //!< Used when the server cannot load a map SERVER_DISCON_INVALID_SESSION_KEY = 7, //!< Used if the session is invalid SERVER_DISCON_ACCOUNT_NOT_IN_PENDING_LIST = 8, //!< ??? SERVER_DISCON_CHARACTER_NOT_FOUND = 9, //!< Used if a character that the server has is not found (i.e, corruption with user-player data) SERVER_DISCON_CHARACTER_CORRUPTED = 10, //!< Similar to abovce SERVER_DISCON_KICK = 11, //!< Used if the user is kicked from the server SERVER_DISCON_FREE_TRIAL_EXPIRED = 12, //!< Used if the user's free trial expired SERVER_DISCON_PLAY_SCHEDULE_TIME_DONE = 13 //!< Used if the user's play time is used up }; //! The Behavior Types for use with the AI system enum eCombatBehaviorTypes : uint32_t { PASSIVE = 0, //!< The object is passive AGGRESSIVE = 1, //!< The object is aggressive PASSIVE_TURRET = 2, //!< The object is a passive turret AGGRESSIVE_TURRET = 3 //!< The object is an aggressive turret }; //! The Combat Role Type for use with the AI system enum eCombatRoleType : uint32_t { MELEE = 0, //!< Used for melee attacks RANGED = 1, //!< Used for range attacks SUPPORT = 2 //!< Used for support }; //! The kill types for the Die packet enum eKillType : uint32_t { VIOLENT, SILENT }; //! The various world states used throughout the server enum eObjectWorldState { WORLDSTATE_INWORLD, //!< Probably used when the object is in the world WORLDSTATE_ATTACHED, //!< Probably used when the object is attached to another object WORLDSTATE_INVENTORY //!< Probably used when the object is in an inventory }; //! The trigger stats (???) enum eTriggerStat { INVALID_STAT, //!< ??? HEALTH, //!< Probably used for health ARMOR, //!< Probably used for armor IMAGINATION //!< Probably used for imagination }; //! The trigger operations (???) enum eTriggerOperator { INVALID_OPER, //!< ??? EQUAL, //!< ??? NOT_EQUAL, //!< ??? GREATER, //!< ??? GREATER_EQUAL, //!< ??? LESS, //!< ??? LESS_EQUAL //!< ??? }; //! The various build types enum eBuildType { BUILD_NOWHERE, //!< Used if something can't be built anywhere BUILD_IN_WORLD, //!< Used if something can be built in the world BUILD_ON_PROPERTY //!< Used if something can be build on a property }; //! Quickbuild fail reasons enum eFailReason : uint32_t { REASON_NOT_GIVEN, REASON_OUT_OF_IMAGINATION, REASON_CANCELED_EARLY, REASON_BUILD_ENDED }; //! Terminate interaction type enum eTerminateType : uint32_t { RANGE, USER, FROM_INTERACTION }; //! The combat state enum eCombatState { IDLE, //!< The AI is in an idle state AGGRO, //!< The AI is in an aggressive state TETHER, //!< The AI is being redrawn back to tether point SPAWN, //!< The AI is spawning DEAD //!< The AI is dead }; enum eControlSceme { SCHEME_A, SCHEME_D, SCHEME_GAMEPAD, SCHEME_E, SCHEME_FPS, SCHEME_DRIVING, SCHEME_TAMING, SCHEME_MODULAR_BUILD, SCHEME_WEAR_A_ROBOT //== freecam? }; enum eStunState { PUSH, POP }; enum eNotifyType { NOTIFY_TYPE_SUCCESS, NOTIFY_TYPE_QUIT, NOTIFY_TYPE_FAILED, NOTIFY_TYPE_BEGIN, NOTIFY_TYPE_READY, NOTIFY_TYPE_NAMINGPET }; enum eReplicaComponentType : int32_t { COMPONENT_TYPE_CONTROLLABLE_PHYSICS = 1, //!< The ControllablePhysics Component COMPONENT_TYPE_RENDER = 2, //!< The Render Component COMPONENT_TYPE_SIMPLE_PHYSICS = 3, //!< The SimplePhysics Component COMPONENT_TYPE_CHARACTER = 4, //!< The Character Component COMPONENT_TYPE_SCRIPT = 5, //!< The Script Component COMPONENT_TYPE_BOUNCER = 6, //!< The Bouncer Component COMPONENT_TYPE_BUFF = 7, //!< The Buff Component COMPONENT_TYPE_SKILL = 9, //!< The Skill Component COMPONENT_TYPE_ITEM = 11, //!< The Item Component COMPONENT_TYPE_VENDOR = 16, //!< The Vendor Component COMPONENT_TYPE_INVENTORY = 17, //!< The Inventory Component COMPONENT_TYPE_SHOOTING_GALLERY = 19, //!< The Shooting Gallery Component COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS = 20, //!< The RigidBodyPhantomPhysics Component COMPONENT_TYPE_COLLECTIBLE = 23, //!< The Collectible Component COMPONENT_TYPE_MOVING_PLATFORM = 25, //!< The MovingPlatform Component COMPONENT_TYPE_PET = 26, //!< The Pet Component COMPONENT_TYPE_VEHICLE_PHYSICS = 30, //!< The VehiclePhysics Component COMPONENT_TYPE_MOVEMENT_AI = 31, //!< The MovementAI Component COMPONENT_TYPE_PROPERTY = 36, //!< The Property Component COMPONENT_TYPE_SCRIPTED_ACTIVITY = 39, //!< The ScriptedActivity Component COMPONENT_TYPE_PHANTOM_PHYSICS = 40, //!< The PhantomPhysics Component COMPONENT_TYPE_MODEL = 42, //!< The Model Component COMPONENT_TYPE_PROPERTY_ENTRANCE = 43, //!< The PhantomPhysics Component COMPONENT_TYPE_PROPERTY_MANAGEMENT = 45, //!< The PropertyManagement Component COMPONENT_TYPE_REBUILD = 48, //!< The Rebuild Component COMPONENT_TYPE_SWITCH = 49, //!< The Switch Component COMPONENT_TYPE_ZONE_CONTROL = 50, //!< The ZoneControl Component COMPONENT_TYPE_PACKAGE = 53, //!< The Package Component COMPONENT_TYPE_PLAYER_FLAG = 58, //!< The PlayerFlag Component COMPONENT_TYPE_BASE_COMBAT_AI = 60, //!< The BaseCombatAI Component COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component COMPONENT_TYPE_RACING_STATS = 74, //!< The Racing Stats Component COMPONENT_TYPE_SOUND_TRIGGER = 77, //!< The Sound Trigger Component COMPONENT_TYPE_PROXIMITY_MONITOR = 78, //!< The Proximity Monitor Component COMPONENT_TYPE_MISSION = 84, //!< The Mission Component COMPONENT_TYPE_ROCKET_LAUNCH_LUP = 97, //!< The LUP Launchpad Componen COMPONENT_TYPE_RAIL_ACTIVATOR = 104, //!< The Rail Activator Component COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT = 106, //!< The Player Forced Movement Component COMPONENT_TYPE_POSSESSABLE = 108, //!< The Possessable Component COMPONENT_TYPE_LEVEL_PROGRESSION = 109, //!< The Level Progression Component COMPONENT_TYPE_POSSESSOR = 110, //!< The Possessor Component COMPONENT_TYPE_BUILD_BORDER = 114, //!< The Build Border Component COMPONENT_TYPE_DESTROYABLE = 1000, //!< The Destroyable Component }; enum class UseItemResponse : uint32_t { NoImaginationForPet = 1, FailedPrecondition, MountsNotAllowed }; /** * Represents the different types of inventories an entity may have */ enum eInventoryType : uint32_t { ITEMS = 0, VAULT_ITEMS, BRICKS, TEMP_ITEMS = 4, MODELS, TEMP_MODELS, BEHAVIORS, PROPERTY_DEEDS, VENDOR_BUYBACK = 11, HIDDEN = 12, //Used for missional items VAULT_MODELS = 14, ITEM_SETS, //internal INVALID // made up, for internal use!!! }; enum eRebuildState : uint32_t { REBUILD_OPEN, REBUILD_COMPLETED = 2, REBUILD_RESETTING = 4, REBUILD_BUILDING, REBUILD_INCOMPLETE }; /** * The loot source's type. */ enum eLootSourceType : int32_t { LOOT_SOURCE_NONE = 0, LOOT_SOURCE_CHEST, LOOT_SOURCE_MISSION, LOOT_SOURCE_MAIL, LOOT_SOURCE_CURRENCY, LOOT_SOURCE_ACHIEVEMENT, LOOT_SOURCE_TRADE, LOOT_SOURCE_QUICKBUILD, LOOT_SOURCE_DELETION, LOOT_SOURCE_VENDOR, LOOT_SOURCE_ACTIVITY, LOOT_SOURCE_PICKUP, LOOT_SOURCE_BRICK, LOOT_SOURCE_PROPERTY, LOOT_SOURCE_MODERATION, LOOT_SOURCE_EXHIBIT, LOOT_SOURCE_INVENTORY, LOOT_SOURCE_CLAIMCODE, LOOT_SOURCE_CONSUMPTION, LOOT_SOURCE_CRAFTING, LOOT_SOURCE_LEVEL_REWARD, LOOT_SOURCE_RELOCATE }; enum eGameActivities : uint32_t { ACTIVITY_NONE, ACTIVITY_QUICKBUILDING, ACTIVITY_SHOOTING_GALLERY, ACTIVITY_RACING, ACTIVITY_PINBALL, ACTIVITY_PET_TAMING }; enum ePlayerFlags { BTARR_TESTING = 0, PLAYER_HAS_ENTERED_PET_RANCH = 1, MINIMAP_UNLOCKED = 2, ACTIVITY_REBUILDING_FAIL_TIME = 3, ACTIVITY_REBUILDING_FAIL_RANGE = 4, ACTIVITY_SHOOTING_GALLERY_HELP = 5, HELP_WALKING_CONTROLS = 6, FIRST_SMASHABLE = 7, FIRST_IMAGINATION_PICKUP = 8, FIRST_DAMAGE = 9, FIRST_ITEM = 10, FIRST_BRICK = 11, FIRST_CONSUMABLE = 12, FIRST_EQUIPPABLE = 13, CHAT_HELP = 14, FIRST_PET_TAMING_MINIGAME = 15, FIRST_PET_ON_SWITCH = 16, FIRST_PET_JUMPED_ON_SWITCH = 17, FIRST_PET_FOUND_TREASURE = 18, FIRST_PET_DUG_TREASURE = 19, FIRST_PET_OWNER_ON_PET_BOUNCER = 20, FIRST_PET_DESPAWN_NO_IMAGINATION = 21, FIRST_PET_SELECTED_ENOUGH_BRICKS = 22, FIRST_EMOTE_UNLOCKED = 23, GF_PIRATE_REP = 24, AG_BOB_CINEMATIC_EVENT = 25, HELP_JUMPING_CONTROLS = 26, HELP_DOUBLE_JUMP_CONTROLS = 27, HELP_CAMERA_CONTROLS = 28, HELP_ROTATE_CONTROLS = 29, HELP_SMASH = 30, MONUMENT_INTRO_MUSIC_PLAYED = 31, BEGINNING_ZONE_SUMMARY_DISPLAYED = 32, AG_FINISH_LINE_BUILT = 33, AG_BOSS_AREA_FOUND = 34, AG_LANDED_IN_BATTLEFIELD = 35, GF_PLAYER_HAS_BEEN_TO_THE_RAVINE = 36, MODULAR_BUILD_STARTED = 37, MODULAR_BUILD_FINISHED_CLICK_BUTTON = 38, THINKING_HAT_RECEIVED_GO_TO_MODULAR_BUILD_AREA = 39, BUILD_AREA_ENTERED_MOD_NOT_ACTIVATED_PUT_ON_HAT = 40, HAT_ON_INSIDE_OF_MOD_BUILD_EQUIP_A_MODULE_FROM_LEG = 41, MODULE_EQUIPPED_PLACE_ON_GLOWING_BLUE_SPOT = 42, FIRST_MODULE_PLACED_CORRECTLY_NOW_DO_THE_REST = 43, ROCKET_COMPLETE_NOW_LAUNCH_FROM_PAD = 44, JOINED_A_FACTION = 45, VENTURE_FACTION = 46, ASSEMBLY_FACTION = 47, PARADOX_FACTION = 48, SENTINEL_FACTION = 49, LUP_WORLD_ACCESS = 50, AG_FIRST_FLAG_COLLECTED = 51, TOOLTIP_TALK_TO_SKYLAND_TO_GET_HAT = 52, MODULAR_BUILD_PLAYER_PLACES_FIRST_MODEL_IN_SCRATCH = 53, MODULAR_BUILD_FIRST_ARROW_DISPLAY_FOR_MODULE = 54, AG_BEACON_QB_SO_THE_PLAYER_CAN_ALWAYS_BUILD_THEM = 55, GF_PET_DIG_FLAG_1 = 56, GF_PET_DIG_FLAG_2 = 57, GF_PET_DIG_FLAG_3 = 58, SUPPRESS_SPACESHIP_CINEMATIC_FLYTHROUGH = 59, GF_PLAYER_FALL_DEATH = 60, GF_PLAYER_CAN_GET_FLAG_1 = 61, GF_PLAYER_CAN_GET_FLAG_2 = 62, GF_PLAYER_CAN_GET_FLAG_3 = 63, ENTER_BBB_FROM_PROPERTY_EDIT_CONFIRMATION_DIALOG = 64, AG_FIRST_COMBAT_COMPLETE = 65, AG_COMPLETE_BOB_MISSION = 66, NJ_GARMADON_CINEMATIC_SEEN = 125, ELEPHANT_PET_3050 = 801, CAT_PET_3054 = 802, TRICERATOPS_PET_3195 = 803, TERRIER_PET_3254 = 804, SKUNK_PET_3261 = 805, LION_PET_3520 = 806, BUNNY_PET_3672 = 807, CROCODILE_PET_3994 = 808, DOBERMAN_PET_5635 = 809, BUFFALO_PET_5636 = 810, ROBOT_DOG_PET_5637 = 811, EUROPEAN_DRAGON_PET_5639 = 812, TORTOISE_PET_5640 = 813, ASIAN_DRAGON_PET_5641 = 814, MANTIS_PET_5642 = 815, PANDA_PET_5643 = 816, WARTHOG_PET_6720 = 817, GOAT_PET_7638 = 818, CRAB_PET_7694 = 819, AG_SPACE_SHIP_BINOC_AT_LAUNCH = 1001, AG_SPACE_SHIP_BINOC_AT_LAUNCH_PLATFORM = 1002, AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_LEFT_OF_START = 1003, AG_SPACE_SHIP_BINOC_ON_PLATFORM_TO_RIGHT_OF_START = 1004, AG_SPACE_SHIP_BINOC_AT_BOB = 1005, AG_BATTLE_BINOC_FOR_TRICERETOPS = 1101, AG_BATTLE_BINOC_AT_PARADOX = 1102, AG_BATTLE_BINOC_AT_MISSION_GIVER = 1103, AG_BATTLE_BINOC_AT_BECK = 1104, AG_MONUMENT_BINOC_INTRO = 1105, AG_MONUMENT_BINOC_OUTRO = 1106, AG_LAUNCH_BINOC_INTRO = 1107, AG_LAUNCH_BINOC_BISON = 1108, AG_LAUNCH_BINOC_SHARK = 1109, NS_BINOC_CONCERT_TRANSITION = 1201, NS_BINOC_RACE_PLACE_TRANSITION = 1202, NS_BINOC_BRICK_ANNEX_TRANSITION = 1203, NS_BINOC_GF_LAUNCH = 1204, NS_BINOC_FV_LAUNCH = 1205, NS_BINOC_BRICK_ANNEX_WATER = 1206, NS_BINOC_AG_LAUNCH_AT_RACE_PLACE = 1207, NS_BINOC_AG_LAUNCH_AT_BRICK_ANNEX = 1208, NS_BINOC_AG_LAUNCH_AT_PLAZA = 1209, NS_BINOC_TBA = 1210, NS_FLAG_COLLECTABLE_1_BY_JONNY_THUNDER = 1211, NS_FLAG_COLLECTABLE_2_UNDER_CONCERT_BRIDGE = 1212, NS_FLAG_COLLECTABLE_3_BY_FV_LAUNCH = 1213, NS_FLAG_COLLECTABLE_4_IN_PLAZA_BEHIND_BUILDING = 1214, NS_FLAG_COLLECTABLE_5_BY_GF_LAUNCH = 1215, NS_FLAG_COLLECTABLE_6_BY_DUCK_SG = 1216, NS_FLAG_COLLECTABLE_7_BY_LUP_LAUNCH = 1217, NS_FLAG_COLLECTABLE_8_BY_NT_LUANCH = 1218, NS_FLAG_COLLECTABLE_9_BY_RACE_BUILD = 1219, NS_FLAG_COLLECTABLE_10_ON_AG_LAUNCH_PATH = 1220, PR_BINOC_AT_LAUNCH_PAD = 1251, PR_BINOC_AT_BEGINNING_OF_ISLAND_B = 1252, PR_BINOC_AT_FIRST_PET_BOUNCER = 1253, PR_BINOC_ON_BY_CROWS_NEST = 1254, PR_PET_DIG_AT_BEGINNING_OF_ISLAND_B = 1261, PR_PET_DIG_AT_THE_LOCATION_OF_OLD_BOUNCE_BACK = 1262, PR_PET_DIG_UNDER_QB_BRIDGE = 1263, PR_PET_DIG_BACK_SIDE_BY_PARTNER_BOUNCE = 1264, PR_PET_DIG_BY_LAUNCH_PAD = 1265, PR_PET_DIG_BY_FIRST_PET_BOUNCER = 1266, GF_BINOC_ON_LANDING_PAD = 1301, GF_BINOC_AT_RAVINE_START = 1302, GF_BINOC_ON_TOP_OF_RAVINE_HEAD = 1303, GF_BINOC_AT_TURTLE_AREA = 1304, GF_BINOC_IN_TUNNEL_TO_ELEPHANTS = 1305, GF_BINOC_IN_ELEPHANTS_AREA = 1306, GF_BINOC_IN_RACING_AREA = 1307, GF_BINOC_IN_CROC_AREA = 1308, GF_BINOC_IN_JAIL_AREA = 1309, GF_BINOC_TELESCOPE_NEXT_TO_CAPTAIN_JACK = 1310, NT_PLINTH_REBUILD = 1919, NT_FACTION_SPY_DUKE = 1974, NT_FACTION_SPY_OVERBUILD = 1976, NT_FACTION_SPY_HAEL = 1977, NJ_EARTH_SPINJITZU = 2030, NJ_LIGHTNING_SPINJITZU = 2031, NJ_ICE_SPINJITZU = 2032, NJ_FIRE_SPINJITZU = 2033, NJ_WU_SHOW_DAILY_CHEST = 2099 }; //======== FUNC =========== template inline T const& clamp(const T& val, const T& low, const T& high) { if (val < low) return low; else if (val > high) return high; return val; }