#pragma once #include "CppScripts.h" class ImgBrickConsoleQB : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnUse(Entity* self, Entity* user) override; void SpawnBrick(Entity* self); void SmashCanister(Entity* self); void OnRebuildComplete(Entity* self, Entity* target) override; void OnDie(Entity* self, Entity* killer) override; void OnTimerDone(Entity* self, std::string timerName) override; public: static int32_t ResetBricks; static int32_t ResetConsole; static int32_t ResetInteract; };