#pragma once #include "BitStream.h" #include "Entity.h" #include "Component.h" #include "eReplicaComponentType.h" // possession types enum class ePossessionType : uint8_t { NO_POSSESSION = 0, ATTACHED_VISIBLE, NOT_ATTACHED_VISIBLE, NOT_ATTACHED_NOT_VISIBLE, }; /** * Represents an entity that can posess other entities. Generally used by players to drive a car. */ class PossessorComponent : public Component { public: static const eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSOR; PossessorComponent(Entity* parent); ~PossessorComponent() override; void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override; /** * @brief Mounts the entity * * @param mount Entity to be mounted */ void Mount(Entity* mount); /** * @brief Dismounts the entity * * @param mount Entity to be dismounted * @param forceDismount Should we forcibly dismount the entity */ void Dismount(Entity* mount, bool forceDismount = false); /** * Sets the ID that this entity is possessing * @param value The ID that this entity is possessing */ void SetPossessable(LWOOBJID value) { m_Possessable = value; m_DirtyPossesor = true; } /** * Returns the entity that this entity is currently posessing * @return The entity that this entity is currently posessing */ LWOOBJID GetPossessable() const { return m_Possessable; } /** * Sets if we are busy dismounting * @param value If we are busy dismounting */ void SetIsDismounting(bool value) { m_IsDismounting = value; } /** * Returns if we are busy dismounting * @return If we are busy dismounting */ bool GetIsDismounting() const { return m_IsDismounting; } /** * Sets the possesible type that's currently used, merely used by the shooting gallery if it's 0 * @param value The possesible type to set */ void SetPossessableType(ePossessionType value) { m_PossessableType = value; m_DirtyPossesor = true; } /** * Gets the object ID of the mount item that is being used * @return The object ID of the mount item that is being used */ LWOOBJID GetMountItemID() const { return m_MountItemID; } /** * Sets the object ID of the mount item that is being used * @param m_MountItemID The object ID of the mount item that is being used */ void SetMountItemID(LWOOBJID mountItemID) { m_MountItemID = mountItemID; } private: /** * The ID of the entity this entity is possessing (e.g. the ID of a car) */ LWOOBJID m_Possessable = LWOOBJID_EMPTY; /** * @brief possessable type * */ ePossessionType m_PossessableType = ePossessionType::NO_POSSESSION; /** * @brief If the possessor is dirty * */ bool m_DirtyPossesor = false; /** * @brief If the possessor is busy dismounting * */ bool m_IsDismounting = false; /** * Mount Item ID */ LWOOBJID m_MountItemID = LWOOBJID_EMPTY; };