#pragma once #include "CppScripts.h" class NtAssemblyTubeServer : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnPlayerLoaded(Entity* self, Entity* player) override; void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override; void RunAssemblyTube(Entity* self, Entity* player); void TeleportPlayer(Entity* self, Entity* player); void UnlockPlayer(Entity* self, Entity* player); private: std::map m_TeleportingPlayerTable; };