#include "AgMonumentBirds.h" #include "GameMessages.h" #include "DestroyableComponent.h" //-------------------------------------------------------------- //Makes the ag birds fly away when you get close and smashes them. //Created mrb... 6 / 3 / 11 //Ported Max 20/07/2020 //-------------------------------------------------------------- void AgMonumentBirds::OnStartup(Entity* self) { self->SetProximityRadius(flyRadius, "MonumentBirds"); } void AgMonumentBirds::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) { if (self->GetVar(u"IsFlying")) return; if (name == "MonumentBirds" && status == "ENTER") { self->AddTimer("killBird", 1.0f); GameMessages::SendPlayAnimation(self, sOnProximityAnim); self->SetVar(u"IsFlying", true); self->SetVar(u"PlayerID", entering->GetObjectID()); } } void AgMonumentBirds::OnTimerDone(Entity* self, std::string timerName) { if (timerName != "killBird") return; auto* player = EntityManager::Instance()->GetEntity(self->GetVar(u"PlayerID")); if (player == nullptr) return; self->ScheduleKillAfterUpdate(player); }