#include "NtCombatChallengeExplodingDummy.h" #include "EntityManager.h" #include "SkillComponent.h" void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) { const auto challengeObjectID = self->GetVar(u"challengeObjectID"); auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID); if (challengeObject != nullptr) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { script->OnDie(challengeObject, killer); } } } void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) { const auto challengeObjectID = self->GetVar(u"challengeObjectID"); auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID); if (challengeObject != nullptr) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { script->OnHitOrHealResult(challengeObject, attacker, damage); } } auto* skillComponent = self->GetComponent(); if (skillComponent != nullptr) { skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID()); } self->Kill(attacker); }