#pragma once #include "Behavior.h" class SwitchBehavior final : public Behavior { public: Behavior* m_actionTrue; Behavior* m_actionFalse; uint32_t m_imagination; bool m_isEnemyFaction; int32_t m_targetHasBuff; /* * Inherited */ explicit SwitchBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override; void Load() override; };