#ifndef __RENAMEMESSAGE__H__
#define __RENAMEMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player renames this behavior
*/
class RenameMessage : public BehaviorMessageBase {
public:
RenameMessage(const AMFArrayValue& arguments);
[[nodiscard]] std::string_view GetName() const { return m_Name; };
private:
std::string m_Name;
};
#endif //!__RENAMEMESSAGE__H__