#pragma once // Custom Classes #include "CDTable.h" struct CDObjectSkills { uint32_t objectTemplate; //!< The LOT of the item uint32_t skillID; //!< The Skill ID of the object uint32_t castOnType; //!< ??? uint32_t AICombatWeight; //!< ??? }; class CDObjectSkillsTable : public CDTable { private: std::vector entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); // Gets all the entries in the table const std::vector& GetEntries() const; };