#pragma once // Custom Classes #include "CDTable.h" struct CDActivityRewards { uint32_t objectTemplate; //!< The object template (?) uint32_t ActivityRewardIndex; //!< The activity reward index int32_t activityRating; //!< The activity rating uint32_t LootMatrixIndex; //!< The loot matrix index uint32_t CurrencyIndex; //!< The currency index uint32_t ChallengeRating; //!< The challenge rating std::string description; //!< The description }; class CDActivityRewardsTable : public CDTable { private: std::vector entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); std::vector GetEntries() const; };