#pragma once #include "NjNPCMissionSpinjitzuServer.h" #include "NPCAddRemoveItem.h" #include <vector> #include <map> class NjJayMissionItems : public NjNPCMissionSpinjitzuServer, NPCAddRemoveItem { void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override; std::map<uint32_t, std::vector<ItemSetting>> GetSettings() override; };