#include "CatapultBouncerServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"

void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) 
{
    GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);

    self->SetNetworkVar<bool>(u"Built", true);

    const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));

    for (auto* obj : base)
    {
        obj->NotifyObject(self, "BouncerBuilt");
    }
}